Okay I got me a new laptop - officially for studying while en route.. inofficially for playing warcraft while at university...
at least I thought, but I have some strange problem. My WLAN adapter seems to switch off when my notebook cpu core reaches 65°C. At least this is my guess.
Each...
Okay I stumbled over a simple yet confusing question.
I have a map where players gain score throughout gaming. When the game ends after a set amount of time I want to see which player has the highest score and nominate him as winner making the others lose the game.
The score is saved in a...
How can I trigger a specific sound effect that only one player can hear...
For example, I click on a unit, and the sound file is only heard by the player who clicked (just like when you select the Goblin Merchant). Please don't tell me to manipulate the unit's sound set, I need to have this...
Ok, so I have this leaderboard running showing Ingame score.
Now I want to turn a specific player to grey colour once he accomplished a task and waits for the next round. When the next round starts, his colour should turn to default again!
I initially intended to do this by color code...
Okay, some strange trouble I am encountering right now.
I spawn units for various players via trigger, when all of the spawns of one side die, I use the Units - remove trigger to remove the remaining ones (also to get rid of those hero icons). Then there are exactly the same units spawning...
I have a map where I constantly need 8 players to participate.
For this I want all triggers for all player slots to effect even if a player slot is unused.
Unfortunately I am having trouble right now. When I want to spawn units via (Picked Player) the map will only spawn units for players...
Hi,
Is there any way to detect the attack range of an unit?
I want to reconfigure melee maps in a way that when a melee unit (AR =< 100) attacks a ranged unit, the ranged unit is forced to use a melee attack.
I first intended to create copies of units (a normal ranged archer and a...
Okay, I need some help. Currently I am working on a project where barrack-type units gain XP by either attacking or killing enemy units.
I got the basic triggers working and doing fine with one small issue I noticed.
To detect if a unit attacks another unit and earns itself a bit of XP I...
Hey, simple question but I can't find it.
Where do I find the special up effect when a hero levels up. You know when he gets gloomy for a short period of time. Rep for help ;)
To make melee games vs AI more a challenge I decided to give AI units one of six random 'traits' when they finish training a unit (Exceptions are peons, structures, heroes).
For example: A computer player finishes training a footman. A trigger runs declaring which of six traits (such as...
Is there any possibility to express all of the Melee Game Triggers called at Map Init on Melee Games to display in GUI?
I am especially interested into the 'Create starting units for all players' and Enforce defeat/victory conditions'.
I am pretty sure, each of those Melee Game triggers...
Creep Roundup
Suggested Players: 2-3
What is this about?
Creep Roundup is a minigame for 2-3 players. You start with a Space Orc and there are Zerglings spawning in the mid of your island. Your goal is to get those Zergling into your pithole. Therefore you use your EFT-2004X: A fully...
Hi people! I am new here, but I lurked these forums to gather information for some time. Great community.
Now I need some help on a special issue, which I couldn't manage to solve. Maybe one of you can:
I am creating a small trigger driven map, where you need to lure creeps into a "pit" by...