I haven't written any triggers in Jass before so I'm guessing I've done something stupidly wrong. The following trigger does nothing even when I've added in message actions.
function Trig_Squad_Point_Order_Actions takes nothing returns nothing
local integer s
local group w =...
Whenever a trigger is occuring in my map it seems to only work for 12 units. Will the following action:
call GroupPointOrderLoc( udg_Unit_Group[udg_Group1, udg_Order, GetOrderPointLoc() )
only order 12 units to follow the point order. Is it this action which only works for 12 units or do I...
Is there anyway to fully remove the patrol button? I can rename it and make it do nothing but I'd rather not have a pointless button on every unit in game :S
Thanks,
Skli
Event - Player selects a Unit
Preferably using GUI, how do I refer to that selected unit in the trigger's actions. There is no "event response-selected unit" is it the triggering unit?
Thanks
Ben
Another thread from me. Is there a banner model in standard WC3 or flag other than the rally point flag. This will be carried by the Standard-Bearer in each battalion in my system :P
Skli
How does a unit decide which unit to attack next when simply given an attack move order. Is there any way of changing this behaviour (other than by scripting triggers ordering specific units to attack specific units)?
Thanks,
Skli
Hi,
I have a custom spell based on entangle. I have completely removed all art from the ability and set the hero and normal duration to 0.00. The ability can only target buildings. However, when it targets buildings it still always does the entangling root target art and when cast on towers...
Name: The God Wars!
Concept:
2 teams try and defeat each other through spawning monsters, using special units, strategy and controlling gods. At the start all players can choose a "builder" (currently only 2 types) who can level infinitely and as they level they will learn 8 abilities, of...
Another question from me :(.
I have barricades which can be built by a builder. They are meant to force all enemies near them to attack the barriade rather than the buildings around them.
For some reason I cant get taunt to work on buildings; the trigger which I use to autocast it is...
I have a triggered spell which unfortunately causes in an insane memory leak when used and results in everyone having to use the power button to restart computers. I have no idea where the leak occurs though [not very good with things like that].
The spell is meant to take control of all...
Would like to use Simerror to create realistic error messages, but as I'm useless at Jass not sure on how to use it.
function SimError takes player ForPlayer, string msg returns nothing
local sound error=CreateSoundFromLabel( "InterfaceError",false,false,false,10,10)
if...
...and another thread by me...
Currently as part of the RPG map I'm making I've attempted to introduce "real" combat, similar to oblivion. In this case, a attacks, and d blocks. The attack "ability" works perfectly, but the ability to parry blows doesn't.
Initially I based it off divine...
I've just found out - after terraining the whole map, I've done it the wrong way round :( . The whole map needs rotating 90deg to the right.
How would I go about doing this? IS there a way?
In game I could use a custom camera which would make it look the "right" way round but the minimap...
Got a relatively simple GUI abilty, but the problem is I have no idea how to make it multi- hero.
The ability is an aura, which provides an immolation(which works) as well as a "fireshot armour". The fire shot armour is not multi-hero though, well half.
Currently, on level ups, since it is...