Well, Explorer.exe can always be ended to give the extra 120K memory to other programs, and can be started up when you need it. Turns out, I let it run over night, And i came back in the morning to an error "Physical Memory is at a dangerous level, Close unneeded programs and retry". This being...
I am using BB Flash Back Pro Player. It saves the videos into its own extention. The System itself is reall good and reliable (Just don't try to record 3d Accelerated Games) And right now, i'm just trying to chop up 3 hours into 10 minute segments, because my Computer usually takes a poop on me...
okay, So I took on the project of recording 3 hours of minecraft. me and my friend (I was on another computer) time lapsed us making 2 houses and a farm. Now the problem is. 1 I recorded at 30Fps, Which is a little much for 3 hours. And 2 My Video Editing Software goes unresponsive. this is...
But also think along the lines of, I know how to throw a stone. How ever. the more i practise and throw, the more accurate i am of hitting something with it. If i learned how to throw fireballs, im pretty sure some how you can learn to throw bigger and better fire balls with enough time. Thats...
You would make 1 Trigger that Deals X Damage Every Second, turn it off at night, turn it on during day. Should look something like this.
hurt
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Footman) and...
You can ignore that. That was for mere Testing. I added that in somewhere? I cant seem to find where. Ill have to remove it. Last created unit is my Hero unit.
Also i found the problem. You cannot select a unit that you cannot See. So I was selecting a Unit That had 0 sight, and off the map...
Yes. I removed it after seeing that my silly self. But now another problem Arises!
Raise Skeleton P1
Events
Unit - A unit Uses an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...
Thanks for the trigger. But im working on my own where it brings up a dialog box. and reads what spells your hero has. and it cost 1 lumber to add to a spells level. So its something like.
You have 2 heros. ones named Your hero, and the other is named Upgrade ability. when you click upgrade...
So, I was wondering. if players in a general would prefer one way of leveling abilities.
one way will be the standard. Pick classes get preset Abilities.
also killing creeps and rewards to quests/bosses dropping tomes to use to gain abilities and then being able to unlearn them, and leveling...
Raise Skeleton
Events
Unit - A unit Uses an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Tome of Raise Skeletons...
It should look more like this.
Kill
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit - Kill (Picked unit))
Picked unit refers to every unit as its picked, For the Pick Every units in region.
Thanks. But I mean. When he learns an abillity. The option to Upgrade it with his level Isnt there. Like, THe upgrade abillity with a point Icon. ANd when i do add that. It still doesnt add the spell to the spell card. hmmm.
I couldnt find a thread on this. So i thought id ask you guys. Im Working on an RPG where, you start with 1 in all stats, 50 health, and 15 mana. And you Choose your main Attribute, STR,AGIl,INT, but you dont get abillities like normal heros, you attain them from tomes. You kill a unit, you get...
Well, we could have save load codes for loading into other maps if we did have game cache files, But couldnt load them between different maps, And thank you sir. Now i wont have to spend a crap load the size of Russia time, just to be dissapointed it doesnt work, But a save/load code that will...
Can you use a game cache in multiplayer for a single map? So you can load stuff like, Kills, deaths, Raito, item, And levels?
I was thinking since you cannot load into a new map in multiplayer the same way as in single player. maybe a game cache on a multiplayer map, that loads its self for a...
Forrest 2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set Tree[1] = (Position of (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall)))
Destructible - Create...