Tree Growth

WackO_WilL

New Member
Reaction score
4
I have made a simple but yet Awesome trigger to make a forest grow more natural than just random Spawning inside a region, So if the player does happen to harvest all his tree's then hes screwed. I made this for a map I'm making, Evolution over time, Start would with some primitive guys, and as time goes on, Instead of giving them clubs, and spears, they'll move onto mail and plate, armor, swords, Knights, bows, and rifles. Its kinda to see how close to real i can get with evolution.

Anyways, I was searching the tread for the keyword Tree's and I realize hey, this trigger isn't up there anywhere, that I could see. so I decided to post it for you and a little demo to show you what its all about. Every 1 second it randomly selects a tree in a region and makes a tree next to it, a random distance away, and at a random angle, and wallah, you had a forest that reproduces slowly, Depending on map size, tree count, and periodic time set, you can make a forest grow as slow, or as fast as you want!Forrest growth

Code:
  Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Set Tree[1] = (Position of (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall)))
        Destructible - Create a Summer Tree Wall at (Tree[1] offset by (Random real number between 120.00 and 400.00) towards (Random angle) degrees) facing (Random angle) with scale (Random real number between 0.80 and 1.20) and variation (Random integer number between 1 and 9)
        Animation - Play (Last created destructible)'s birth animation
:)
 

Attachments

  • ForrestGrowthSimulator.w3m
    12.1 KB · Views: 95

Doom-Angel

Jass User (Just started using NewGen)
Reaction score
167
Code:
Custom script:    call RemoveLocation(udg_YourVariableHere)
 

WackO_WilL

New Member
Reaction score
4
Code:
Forrest 2
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Set Tree[1] = (Position of (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall)))
        Destructible - Create a Summer Tree Wall at Tree[1] facing (Random angle) with scale (Random real number between 0.80 and 1.20) and variation (Random integer number between 1 and 9)
        Animation - Play (Last created destructible)'s birth animation
        Custom script:   call Removelocation (Udg_Tree[1])

Is this good?
 

dannyboydude

Ultra Cool Member
Reaction score
33
remove the cap in Udg = udg_yourvariable
and a cap RemoveLocation

and its good to go i found it quite amusing

+rep just what i needed to see

EDIT : heres correct way <call RemoveLocation(udg_Tree[1])>
 

Dameon

"All the power in the world resides in the eyes"
Reaction score
127
I have all ready made a growning system awhile back, if you are posting this as a system then post it in the resources section, also read the rules before you post.
 
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