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    Hydra Attacks

    I'm making a hydra that attacks with it's range while moving and prefers to attack with the melee attack, even if reaching the target forces them to temporarily leave range attack range. I have the attack while moving down, but the hydra will stop moving while it is in range for it's range...
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    destroying player group problem

    when I save it says theres a error and it points to the custom script at the end. It turns the trigger off. :( vision of death spots Events Time - Elapsed game time is 0.10 seconds Conditions Actions Set vis01 = (All players controlled by a User player)...
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    kodo ai help

    This is kodo Demo specialist 01 Keep in mind that it is a unit type, not a specific unit. Your probably guessing this is for a kodo tag. Your right. But this specific kodo is designed to attack only buildings. I want it to run around the map randomly, kill a building at random, and then...
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    comp ally with these properties

    I have units owned by light blue that run randomly around the map. Everthing is working great except. Lb gives vision to everyone. I want lb to still be an ally but be the only one on the team that doesn't give vision to others. Lb units can be killed by allies. players killing lb units...
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    Unit variable

    So I have to make sure that the owner of the triggering unit is equal to the owner of a unit from a different trigger. The only way I could think of doing this is by create a unit variable (haven't actually done it yet but I think it works). So I have one trigger that sets powerup01=...
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    Building explodes when it starts construction

    I copied bunker 01 and edited its properties to become bunker 02. My hero is set up to build both of the buildings but needs an upgrade from building 03 to make bunker 02. When the upgrade was finished I tried making bunker 02. When ever I try making it, it explodes. wtf Help?
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    make unit look frozen

    I want to make a unit look frozen when it is captured. The unit is being create in a new location so it doesn't need to change from unfrozen to frozen to unfrozen again. I just need a unit that looks frozen. I messed with the colors to make it look blue and changed its movement speed to 0...
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    +1% mana per unit (make sense?)

    I want the triggering unit to get +1 Percent mana per unit it saves, but I couldn't find a add mana. There was only a set mana, so I came up with this. Does it make sense? Unit Group - Pick every unit in (Units in secondary death 01 02 <gen> owned by Player 10 (Light Blue)) and do (Actions)...
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    unit entering region with building help

    I'm trying to have an action occur when a unit enters a region with a certain type of building that is owned by the same player that owns the tiggering unit. I've tried a couple of thing (all of which I dont understand) and they didn't work. So I boiled it down to what I think makes sense...
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    How does matching work?

    How does the matching this work in the editor. Under conditions, it in the same menu as the triggering unit. How can matching be used?
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    removing units help

    I need to get these units out of a region after a couple of other things are done but when I test it the units stay. Save01 Events Unit - A unit enters secondary death 01 <gen> Conditions ((Owner of (Triggering unit)) controller) Equal to User Actions...
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    random area help

    I'm making a trigger where a unit dies and a flag is made in one of 8 different areas on the map. How do I set it to be created on a random area.
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    new kodo tag /w mazing help

    I'm trying to make a new kodo tag. I want it to based around mazing, so I need to know how to make a kodo not attack buildings unless its path is truely blocked from reaching a unit target. I want the kodo to take the long way around, no matter how long, unless it is truely blocked. I have...
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    How do I make heros with very small HP?

    I want to make heros that start out with 2 hp and gain only 1 or two points a level. When I tested out the map I saw that my hero had 26 hp. So I'm guessing its the 1 base with 1 strength. So I guess what I'm really asking is how to make 1 strength = 1 Hp thanks
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    Need help finding code

    I'm trying to remake a type of kodo tag. I opened up a map which has kodos that act they way I want them to. They attack players and only attack buildings when their path is blocked from the target player. I also want them to gain an additional target type. In the template version you could...
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