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    WIP [ORPG] Besieged (Final Fantasy Based)

    or go do some redundant task for item/exp/gold and or lumber ^----- Gold/Lumber play a minimal role in Besieged. the black road gets tramples on monsters running down a line of blight, so theres an example of a town under attack. lazy orpg makers dont even add town defenses so the towns isnt...
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    WIP [ORPG] Besieged (Final Fantasy Based)

    You did not fully read my post. Yes, my ORPG does include the basic generic systems of other maps. However, mine does include class specific quests to obtain your abilities and armor sets. My ORPG also features lottery spawn bosses to offer a unique challenge, no two boss encounters will occur...
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    WIP [ORPG] Besieged (Final Fantasy Based)

    After playing several ORPGs on Battle.net over the years, I decided to create one of my own. To challenge myself, and those I work with, I decided to create mine with an MMO format, which is what I believe makes my ORPG unique. Unique Features: -Lottery Boss Spawns Explanation: Most ORPGs on...
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    System CodeGen - Save and Load

    I definitely agree. I must say you are doing a great job so far, though! =) Keep up the great work!
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    System CodeGen - Save and Load

    Not to pester you, but is there an ETA on the release of 0.03? (I am in no rush, just curious how often I should check back! =)!) Also, thank you very much for even creating this, it is very helpful to those who are ignorant with this sort of thing.
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    System CodeGen - Save and Load

    So with using this, my game only loads one of the saved items for some reason. =( I saved a hero with 2 items, it only loaded one. Attempted it again, this time with 4 items, and it still only loaded the first one. =/ Sorry for the question, I am sure I screwed the save part up somehow by...
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    Leveling a Spellbook

    When working with a spellbook, it will work fine without designating how many spells are in it until you have 3 or more. Then you have to put the minimum amount of spells in, the max doesnt matter. Also, I would suggest giving each spell a specific spot in its spellbook so it doesnt replace the...
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    players can pick 2(or more) heroes

    I would suggest using this to prevent that (give each player a wisp around the tavern to begin with): HeroSellRetest Events Unit - A unit Sells a unit Conditions (Unit-type of (Buying unit)) Equal to Wisp Actions Unit - Move (Sold unit) instantly to...
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    Ability that gives damage based on an attribute

    Yes, here is an example: Iron Tempest Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Iron Tempest Actions Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing ((Real((Strength of...
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    Unit Casting Custom Spells?

    It has the ability Guardian's Grace (The Heal) and works when manually casted.
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    Unit Casting Custom Spells?

    Gotcha, so is there NO possible way to easily make a unit or a hero cast a spell on itself without using this string business?
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    Unit Casting Custom Spells?

    I pretty much just copied & pasted Rejuvenation and edited the values that it heals for, so they should still be using the same ID, but it isn't casting the correct spell?
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    Unit Casting Custom Spells?

    So for my current map I am attempting to make it so that a unit with 15,000 HP will heal itself when it's HP reaches 10000-8000 and 5000-3000 with a custom Rejuvenation ability. I am also attempting to make it cast Roots on all units within a certain region. My current trigger for the heal is as...
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    Extra Armor from Items

    Try using real value of armor unit instead of Get the armor of.
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    Other Looking for a couple people..

    As requested by your E-mail, I found your post! I would be interested in joining your team. I am able to do most GUI functions, some JASS, great terrain, and ability customization. I have a Mic and can use Teamspeak, Ventrilo, Skype, etc. Currently in College for Computer Sciences with a...
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    Item drop & Hero Selection

    Attempted to use this script, no compiling errors, even with a JASS checker the first time, saved fine, loaded it to test it. Didn't work, so I went back, changed the time from 300 to 10 (to reduce the time waited for testing purposes), attempted to resave and got an error message. Changed it...
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    Item drop & Hero Selection

    Fixed! Thank you very much! May I ask how the deletion trigger would work if an item was unused for ~300 seconds? Variable type, too please! Also, could it work if a hero dropped the same item?
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    Bringing Back Other Than Gold From A Mine?

    Odd, I will look into it.
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