Is it possible to make a skill that gives damage based on an attribute, say, intelligence (in other words, make a hero get bonus damage from both a primary attribute and an extra one)? Thanks for helping.
You can do that too. You already want this to be a passive ability, so it works out well: base it off of a buff-placing orb ability (eg. slow poison) and set the ability's stats to have no effect, and use a custom buff. This lets you detect for the presence of the buff with a trigger, so you know when a unit takes damage from an attack.I want a passive ability that gives your normal attack bonus damage based off of 2 attributes (obviously a primary one, and an extra one).