Well hello there!
I got a problem!
Die Potato!
Events
Unit - A unit comes within 50.00 of Peasant 0000 <gen>
Conditions
Actions
Unit - Kill PlayerUnit
start camera
Events
Map initialization
Conditions
Actions
Unit...
How Do I change it so when a unit is being trained he is instantly trained?
Stats - Build Time [1]
Am I able to change that to 0 somehow? Or any other way?
This is my trigger
Red Summon Monster
Events
Unit - A unit owned by Player 1 (Red) Finishes training a unit...
Hey Everybody. I got this trigger i can't really figure out. Here's the triggers:
init
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Set smoothstone = (Random integer number between 1 and 10)
and
Smooth Stone
Events...
E'llo!
I'm making a trigger. When a unit enters a region, he should be killed, and a new unit should be replacing him, with the cost of 50 g.. I just cant figure out how to make him lose the 50 g ;(
Here's the triggers:
player red gold
Events
Time - Every 0.20 seconds of...
Heya ;)
I want to make it so when my hero is in a distance of 1.0 to a specific unit owned by player 0 the Hero gains a specific ability, and the unit is being killed.. Like an item you run thru, which adds an ability.. How is that made? Have been trying for hours now.. =)
'Ello =)
I want an ability to be add'ed when a specific unit is killed.
This is my current trigger, but I cant seem to see why the ability wont be add'ed to the attacking unit. Anyone? =)
Events
Unit - Any Unit is attacked
Local Variables
Conditions
(Unit...
Hey everyone!
- I would like to learn how to use Starcraft 2 GE prober, but I can't seem to xD
- therefore I'm looking for some people from Denmark who might teach me in Danish, or might tell me online etc. etc.. ;b
- Send me a privat message ;b
<Kasilopana>
E'llo =)
Haven't got the money to buy SC2 yet, but I just can't wait to try out the editor. Is there any way to obtain the editor without buying the game, making me able to try it out until i get the actual game ;) ?
Hey guys..
Creating a minigame where players have to run around, evading some fire. But the problem is, I dont know how to make to the special effect (fire) does AoE damage in a certain radius. Any way to do that?
Like if a player gets in a certain range of the special effect or something...
Why does this trigger only create 1 unit, and not a unit every 0.5 second?
Spawn north lol
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Mini-game 1 0000 <gen>)
Actions
Wait 10.00...
When I make a new map, I have the optionm to choose what kind of terrain I want in the map.. Then when Im in the map, how am i able to choose all the other kind of terrains there is?
Hello everybody =)
How do I make a trigger that does a certain percent of an item drop.
Example..
Event - Unit Dies
Condition - Unit-Type of dying unit equal to Murloc Tiderunner
Action - ??5 % chance of an specific item drop??
I rather want to trigger it. How is that done?
Ey everybody =)
It've been some time now, and I'm still struggling when it comes to variables..
I've read tons of guides/tutorials, but can't seem to fully understand it, and make it work.
- How did you guys manage to learn about variables? and how long did it take you to like.. Fully...
Ey', I'm pretty new to the Editor, and I've got a minor problem here. I can't see what the problem is in this these triggers.
I want a unit owned by player 12 (brown) to be respawned after some time (RPG MAP) .
Posis of unit
Events
Time - Elapsed game time is 0.01 seconds...
I've tried, but I can't seem to make it work correctly.. The trigger looks like this.
Selltower
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Tower
Actions
Player - Add (Point-value of (Casting unit)) to (Owner...
What is the code, when you want to jump to a new line?
Example:
=========================
"Opgrade to "Tree of Life"
Trains: Night Elf Ranger
=========================
Hey, when It comes to variables I'm all lost, so I would like to see if there were any danish people who would like to try explaining to me how variables works ;)
4 players are in the same team.
With those 4 players I have added "Light Blue" which is set to *computer*
Then I made a tent, made it Light blue and added some Items in Items Sold..
Why can't my hero (player red) seee any of the items the building is selling when the building is owned...
Hey.
I'm trying to make a custom spell, but I cant seem to make it work correctly.
When an ability is pressed, the Unit who casts the ability's range should increase to 1000.
Anyone got a idea how to make that?