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    Making a Cone Damage spell that also slows.

    Thanks a lot! That's really good. If anyone else has a way to do this please share, too!
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    Making a Cone Damage spell that also slows.

    No. I thought it did too, but it's actually damage per second just like breathe of fire.
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    Making a Cone Damage spell that also slows.

    Hey i just had a question on making an ability like (Shockwave, Carrion Swarm, Breathe of Fire, or Crushing Wave, etc.) that also slows? By slows i mean that if a unit is damage by this ability he the unit will have it's movement speed and attack speed reduced for a few seconds. I'm pretty sure...
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    How to issue an order targeting a a unit based on "item illsuions"

    it works! thanks BUT off topic. is there a condtion that can check if a unit is channeling a spell or not?
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    How to issue an order targeting a a unit based on "item illsuions"

    Hi im having some trouble creating an ultimate skill for my hero called Ether Nova. Basically its channeling spell and every 3 seconds the caster creates a copy of a random unit in the area of effect but my problem is when i look for the trigger that would order my dummy caster to cast my...
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    How do you make a unit play an animation when..

    no, i know how to change the animation. its just that the caster won't play the animation until the caster FINISHES casting the spell.
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    How do you make a unit play an animation when..

    If i make an ability with a casting time, how do i make the unit play a specfic animation when they begin casting the spell? thanks!
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    Order Strings

    How can i make my unit play an animation when.. If i make an ability with a casting time, how do i make the unit play a specfic animation when they begin casting the spell? thanks!
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    Chaning the distance a gold mine can be placed to a return center?

    I think i explained my problem wrong. I made my Kobold Stash(The return gold center) to close to the Gold Cart(Gold mine) and now when the game starts the kobold stash is automatically moved away from the gold cart because its to close to it.
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    Chaning the distance a gold mine can be placed to a return center?

    Im looking for a way to change the distance that is required to build a gold mine from a structure that can return gold. Because if you've ever played ladder you know you cant build a town hall to close to a gold mine, it needs to be further away. And in my map kobolds are mining "gold" in...
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    Whats the differance between theese events?

    Thanks. Well the problem that im having is that when my hero does not finish the ANIMATION for casting his spell, the triggered effect doesn't work! =[ heres my trigger Frost Dagger Side Effect Events Unit - A unit Begins casting an ability Conditions (Ability...
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    Whats the differance between theese events?

    What is the difference between: -Begins channeling an ability. -Begins casting an ability. -Stops casting an ability. -Stars the effects of an ability. -Finishes casting an ability. if i missed any please let me know. Thanks ;]
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    How does DotA make chanelling spells, not channeled?

    thank you =] but how do i make the dummy unit channel it? is it just like events-unit starts the effects of a spell conditions- spell is equal to march of the machines actions- create dummy unit at __ idk? and then events- something? condtions- none actions- give command make...
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    How does DotA make chanelling spells, not channeled?

    Hey, I was wondering how to make some spells that require channelling, not require channeling. Like tinker's march of the machines, which is like stampede? And i'm pretty sure there are more. i just cant think of them right now. thanks
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    Light Strike Array

    No, its not flame strike! its inferno. but theres no summoned unit. so you can change to damage/aoe/stun time/art. its pretty east
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    Tutorial Attribute Based Spells

    awesome tutorial! :)
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    Using TRIGGERS to deal damage

    This is my trigger: Untitled Trigger 001 Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Frost Armor (Autocast) Actions Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius...
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