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  1. W

    Experience gain problems

    Ok I have these 2 triggers:Lvl Cap Events Unit - A unit Gains a level Conditions ((Triggering unit) is A Hero) Equal to True (Level of (Triggering unit)) Equal to 18 Actions Hero - Disable experience gain for (Triggering unit) and this...
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    forked lightning rez

    i got confused there i got confused can u put that in code so i get a better understanding
  3. W

    forked lightning rez

    tried numerous times but failed i tried numerous times but failed does anyone know how to do this. Also this can not revive heroes.
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    forked lightning rez

    how to start it Would I start with a unit dies or a unit begin casting a ability
  5. W

    Replicate ability

    Is it possible to replicate a hero for a duration onto you side like a mirror image but not all skill are useable except the passive abilities only.
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    forked lightning rez

    I need a trigger where when you cast forked lightning and kill a unit with it the unit you killed gets ressurect on you side as a reanimated dead. PS it could be multiple units killed. can anyone possibly put this in code for me plz
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    fan of knives effect

    yea acid bombs or shadow strikes. I kind of want a posion nova move like from diablo 2 that the necromancer has. Can anyone post a code for this kind of ability. PS the acid bombs don't need to poison the targets if its to hard just explode around me. This ability needs to have 6 lvl though
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    fan of knives effect

    How would i make the fan of knives effect change. I want the ability instead of shooting knives it shoots acid bombs
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    combo abilities

    I wanted to make a hero with 4 skills First skill is like a shadow strike. 2nd is like a storm bolt. and 3rd is like a firebolt. What it need these skill to do is cast a buff on the unit they hit and it stay on the hero or unit until the unit either die or is hit with the final attack. My...
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    multishops

    Hi I know there was a post like 3-5 years ago about making shops switch What it basically did was replace the shop with another one in its place when u clicked a button in the shop. Can some plz link this thread if it still exists. het had a system and a open map file with this.
  11. W

    Lvl Cap help

    I have 12 players in my map. I want the lvl cap to be level 18. If u buy a item named whatever you can lvl that hero to 22. This is what i have so far: Lvl Cap Events Unit - A unit Gains a level Conditions ((Triggering unit) is A Hero) Equal to True...
  12. W

    Mass holy light

    Ok everyone here knows about holy light. What i would need help on is making a mass holy light. here is how it works. You cast holy light on a target and every unit in like a 100 range get holy light cast on them instantly for half the heal except the unit that got healed the max by the holy light.
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    Map xferring questions

    I want to transfer my old tiggers into a new larger map. Is there a way to do that without having to input all the variables again?
  14. W

    lvl cap removal

    code 1 question I have a tome of power which automatically levels you up in the game. Will that affect it the no exp gain at lvl 18. Also can i get this in code plz.
  15. W

    lvl cap removal

    I have in my game the level cap set to lvl 16 but I want to add a item that when you purchase it (of course it can't be removed) u can level to past level 16 up to lvl 30. How would i do this?
  16. W

    no summon stacking

    when a phoenix is summon and then you summon another one the first one disappears. How do I do that with bears summons?
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    ability stacking question

    so how u control that
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    ability stacking question

    my character has 2 summoning abilities. When i summon treants i get them but when i summon carrion after i have treant the carrions appear and treant disappear how do you ctrl that spawn also what disappear when something else is summon. Like phoenixes disappear after a second pair is summoned...
  19. W

    spellbooks still a little confusion

    is it a condition is it a condition?? I just need a trigger if unit has item add the ability he drops or sell he loses it thats all
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