I'm making a huge rpg campaign which consists of dozens linked maps (like tft orc campaign, but there's no center map). My transition triggers are almost complete, but when i test the map, the following problems occur:
1. Transitions work correctly, if I haven't visited the map before. But if...
I'm making a campaign and here are some things that have caused me problems:
1. How can I Limit heroes' skill points to 1 per 3 levels (max hero level in my campaign is 100)
2. The campaign will consist of many linked maps (like in tft orc campaign), how can I store quest progress into a...
There are some things I'd like to know about some spells.
1. Triggered critical strike and evasion: How can i check damage dealt when there's event "unit takes damage" only for specific unit.
2. Autocast trigger spells: In some maps there are spells that add a certain percentage of hero's...
I have made a spell that is supposed to make target unit asleep for a random time depending on the spell level. Here's my trigger:Sleep
Events
Unit - A unit Starts the effect of an ability
Conditions
Actions
Custom script: local unit t = GetSpellTargetUnit()...
I'm making damage bonus trigger for my pokemon map. Here's the trigger:Attack Bonus
Events
Unit - A unit Is attacked
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...
I have made a trigger for catching pokemon in my map. Here's the trigger:Catch
Events
Unit - A unit Starts the effect of an ability
Conditions
Or - Any (Conditions) are true
Conditions
(Number of units in (Units in Party <gen>)) Less than...
I'm making a pokemon map. Pokemon can evolve and become stronger by reaching a certain level or by usin items. My problem is that my item evolution triggers don't work. This trigger works perfectly:Cyndaquil
Events
Unit - A unit Gains a level
Conditions
(Hero level of...
I'm trying to make a spell that creates a dummy unit at 90% chance to cast stun spell (sleep) to target. After 2-10 seconds (random) the buff should be removed from target unit. There may be several units casting this ability at the same time, but never more than 100. I'm using wait function so...
I'm making an ability called air strike. The ability should create 3 planes to some corner of the map in a form of V, and make them bomb an area. I tried to do this but I encountered problems already when I was goin to move the planes. They lost their formation. Any help appreciated.
I created my first trigger in JASS. Actually I converted it from GUI trigger, but I added local variables and used timer instead of wait. At first there were of course some errors, but I fixed them. Then I thought to make that trigger local instead of local, well, then the WE crashed. I can't...
I made an ability called Sacred Fire. I based it on war stomp, and removed damage and set the duration to 0.01 seconds. Sacred Fire
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sacred Fire
Actions
For each...
How could I make texts through triggers? I mean texts like the ones when castinc mana burn, critical strike shadow strike... I have seen them being created through triggers, but all text actions are for floating text.
I have made an ability which should foresee an attack. So, the real ability should be cast later than the ability which the hero uses. Here's my trigger:
Future Sight
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Future...
I have made a map on Lordaeron summer tileset. I would like to add a small dungeon on the map, so I would need dungeon tileset. How can I use textures from another tileset?
I would like to make a parabomb ability. When a spell is cast, a plane moves from casting unit to target point of ability being cast. How can I make the plane to move to the selected direction until it reachers the border of the playable map area? I'm going to make the plane drop the bombs when...