Rage
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) has buff Rage ) Equal to True
Actions
For each (Integer A) from 1 to (Level of Rage for (Attacked unit)), do (Actions)
Loop - Actions
Unit - Increase level of Rage (+20) for (Attacked unit)
Wait 5.00 seconds
For each (Integer A) from 1 to (Level of Rage for (Attacked unit)), do (Actions)
Loop - Actions
Unit - Decrease level of Rage (+20) for (Attacked unit)
The basic idea is that attacked unit get's angry, and that's why it gains bonus damage, not attacking unit.I'm assuming the attacked unit does not have rage, its the attacking unit
Yes it does. If the level of the rage is 1, the level of rage (+20) is increased once, if the level is 2, rage (+20) is increased by 2 levels and if the level of the rage is 3, the level of the rage (+20) is increased by 3.and that loop doesn't do anything if rage only has 3 levels why is it there?