:banghead:
I'm trying to create an ability that passively increases max HP on a hero unit that learns the ability (which has several levels). I can't seem to get this to work PASSIVELY.
Right now, the ability is an 'Effect - Target' which uses a different effect for each level to apply a...
I was wondering if anybody could show me how to get spells ordered in a spell book (for example, like in Defiance). Basically what I mean is that I want my starting spell to be in position 0,0 (top left), then once your hero gets to level 4, you learn a second spell (I have the triggers set up...
Can somebody explain to me some of the concepts in the Object Editor for abilities? I need to know what Art - Animation Names, Art - Area of Effect, Art - Caster, Art - Effect, Art - Missle Art, Art -Special, and Art - Target each represent. I thought it would be simple enough, but I did a good...
I was hoping to get some help with my spellbook.
Basically, I have a spellbook for each hero. To start, I want each spellbook to have one spell. When the hero reaches level 5, I want the spellbook to be able to have another spell. How can I do this?
(Yes, I have searched for how to do...
I have two questions. My first question is probably pretty simple: How can you make creeps less aggressive? IE. I have two zones of creeps, with a wall in-between. When I attack one group, the other walks around the wall to attack, as well. How can I change this?
My second question is a bit...
For my map, I have two forces:
The Adventurers
-Player 1
-Player 2
-Player 3
-Player 4
-Player 5
-Player 6
-Player 7
-Player 8
-Player 9
-Player 10
and
The Forces of Evil
-Map by United
-The Forces of Evil
The Forces show up properly and all the slots, but by default...
Okay,
I'm making a map, where at the beginning you get a Wisp. There are a few Neutral buildings/taverns where you can pick your hero. After you pick, your hero is moved to a new region. What trigger can I use to kill the Wisp when you pick a hero?
On the topic of taverns, I have two...