Creep Respawn Problem (+rep)

United

New Member
Reaction score
1
I have two questions. My first question is probably pretty simple: How can you make creeps less aggressive? IE. I have two zones of creeps, with a wall in-between. When I attack one group, the other walks around the wall to attack, as well. How can I change this?


My second question is a bit more complicated: My creep respawn system does not work. In the editor I placed creeps where I want them to originally be. My triggers are like this:

Events - Unit - Nerubian - Spiderling 1 0024 <gen> Dies
Conditions - None
Actions - Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Nerubian Spawn 1 <gen>), Show revival graphics

My creeps are heroes. Some of my creeps respawn, but the majority do not. What can I do to fix this? Whoever can answer my question will recieve rep.
 

NiKaNoRoU_GR

New Member
Reaction score
115
United said:
I have two questions. My first question is probably pretty simple: How can you make creeps less aggressive? IE. I have two zones of creeps, with a wall in-between. When I attack one group, the other walks around the wall to attack, as well. How can I change this?


My second question is a bit more complicated: My creep respawn system does not work. In the editor I placed creeps where I want them to originally be. My triggers are like this:

Events - Unit - Nerubian - Spiderling 1 0024 <gen> Dies
Conditions - None
Actions - Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Nerubian Spawn 1 <gen>), Show revival graphics

My creeps are heroes. Some of my creeps respawn, but the majority do not. What can I do to fix this? Whoever can answer my question will recieve rep.
For respawn, you can make aregion that respawns dead units:
HTML:
Events:
Unit dies
Conditions:
Dying unit equal to Nerubian spiderling
Actions:
Wait 30 seconds
Revive dying unit instantly at region <gen>
 

Saiza

New Member
Reaction score
10
I have two questions. My first question is probably pretty simple: How can you make creeps less aggressive? IE. I have two zones of creeps, with a wall in-between. When I attack one group, the other walks around the wall to attack, as well. How can I change this? Make them less sight range I guess.

My second question is a bit more complicated: My creep respawn system does not work. In the editor I placed creeps where I want them to originally be. My triggers are like this:

Events - Unit - Nerubian - Spiderling 1 0024 <gen> Dies
Conditions - None
Actions - Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Nerubian Spawn 1 <gen>), Show revival graphics

My creeps are heroes. Some of my creeps respawn, but the majority do not. What can I do to fix this? Whoever can answer my question will recieve rep.
Reply With Quote

Try this instead:
Respawn
Events
Unit - A unit Dies
Conditions
Actions
Wait 20.00 seconds
Unit - Create 1 (Unit-type of (Dying unit)) for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
 

Saiza

New Member
Reaction score
10
Ahhh, you got before me :p Well, my tea is done so I guess I take it and go to sleep, rep me aswell if you like ^^
 

NiKaNoRoU_GR

New Member
Reaction score
115
Saiza said:
I have two questions. My first question is probably pretty simple: How can you make creeps less aggressive? IE. I have two zones of creeps, with a wall in-between. When I attack one group, the other walks around the wall to attack, as well. How can I change this? Make them less sight range I guess.

My second question is a bit more complicated: My creep respawn system does not work. In the editor I placed creeps where I want them to originally be. My triggers are like this:

Events - Unit - Nerubian - Spiderling 1 0024 <gen> Dies
Conditions - None
Actions - Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Nerubian Spawn 1 <gen>), Show revival graphics

My creeps are heroes. Some of my creeps respawn, but the majority do not. What can I do to fix this? Whoever can answer my question will recieve rep.
Reply With Quote

Try this instead:
Respawn
Events
Unit - A unit Dies
Conditions
Actions
Wait 20.00 seconds
Unit - Create 1 (Unit-type of (Dying unit)) for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Saiza, next time use the Quote button, and didn't you say it's time to sleep? :rolleyes:
EDIT: oh, you ARE going offline...and use the edit button, too, don't double-post ;)
 

Slapshot136

Divide et impera
Reaction score
471
for the attacks past the wall part try lowering the target aquisiton range, and for the revive, use the triggers already posted
 

Saiza

New Member
Reaction score
10
.

yeye, I diddent do that becouse im so sleepy :p

Oh and yes, I am going to sleep, it's just that when I said it... I feelt that I needed my daily cup of tea before i was going to sleep, so I putted on tea water and then I searched some more here ;)
 

United

New Member
Reaction score
1
Thanks Slapshot, but I already tried the Acquisition range. Maybe I just didn't do it right. I'll check that out.

As for the respawning, I don't want to create a new unit at the dying point of that unit because then players will lure the creeps to a fountain and abuse it. As for creating new units, that screws up the event because after the initial unit dies, the trigger for specific unit event won't fire. I can't find the plain "Revive dying unit" in the Unit section of triggers. Is it order a unit (an altar) to revive them? or what?
 

Slapshot136

Divide et impera
Reaction score
471
you can try creating a region for creeps and makeing them respawn in a random point in that region to stop people from lureing em to a fountain
 

United

New Member
Reaction score
1
Slapshot136 said:
you can try creating a region for creeps and makeing them respawn in a random point in that region to stop people from lureing em to a fountain

This is exactly what I'm trying to do, but it isn't working.
 

Slapshot136

Divide et impera
Reaction score
471
k il guide u thru it

first make a region (region editor, add region)

then make this trigger

event - a unit dies
conditions - unit type of dying unit = (w/e)
actions -
wait (w/e sec)
unit create 1 unit of (unit type of triggering unit) at a random point within region (name of region u made)

and it should work
 

United

New Member
Reaction score
1
No, that won't work because I'm using a "Specific Unit Event" trigger, not a generic one.

edit: This is why I need to revive the creep, instead of creating new ones.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top