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  1. Azrooh

    Beta Key

    I patched up properly a week ago o.O
  2. Azrooh

    Beta Key

    The patching is a p2p system... It's not shut off, it's just slow because so few people are patching.
  3. Azrooh

    Food Limit.

    Create a dummy unit (there are lots of tutorials on this, so I won't explain here) Give it 150 food Spawn one for all players at map initialization.
  4. Azrooh

    Tracking a variable?

    I could swear I used that ability to boost my mana up above max a few times in campaign o.O That was a few years ago, maybe a recent patch broke it.
  5. Azrooh

    Tracking a variable?

    You learn something new every day, I suppose :P
  6. Azrooh

    Tracking a variable?

    Taken directly from the vanilla tooltip: .|n|nSiphon Mana can push the Blood Mage's mana over its maximum value, though excess mana drains off rapidly if not used.|nLasts <AHdr,Dur1> seconds.
  7. Azrooh

    spellbook in spellbook

    Look for the base order ID in the object editor and change it to an ability that the unit will not be using. Everything needs a different base order ID for it to work.
  8. Azrooh

    Tracking a variable?

    The siphon mana ability lets your mana go over the maximum. You might be able to set that to an instant cast, or have a dummy cast it, or whatever.
  9. Azrooh

    Bush Skins

    E: Found it. It's under textures\(tileset)Natural It's a bunch of doodads smashed into one texture, so be careful if you plan to edit it. Does anybody know where to find these? I need to retexture them due to them not really working with the autumn theme I'm working in, but the texture...
  10. Azrooh

    Locking Units to Grid

    To be honest I'd rather spend an hour filling it with wheat, I was just wondering if there was a world editor function I'd been missing. I think I'll just turn it into a building for the pathing and then turn it back into a unit after the deed's done so it can be walked through.
  11. Azrooh

    Locking Units to Grid

    Is there a way to place units so they're snapped onto a grid like buildings instead of 'free-moving'? I want to fill a field with wheat, but it's nearly impossible the way I'm doing it now.
  12. Azrooh

    3ds Max 11

    I downloaded Neodex and it only lets me export, not import.
  13. Azrooh

    3ds Max 11

    It's a given that you need a plugin, I just havn't seen any plugins that work with 11. :P Does anybody know of any?
  14. Azrooh

    3ds Max 11

    Is there any way to import and export WC3 models in 3ds Max 11? Everything I see doesn't work for 11. Also, sorry if this isn't the right forum, couldn't figure out which one was correct.
  15. Azrooh

    Looking For some winter misc like trees and bushes ect.

    Retexturing the bushes and such to make them white doesn't sound too hard.
  16. Azrooh

    Flame Strike Not Casting...

    The triggers don't fire off at the same time. The ability costs zero mana for all levels. E: Okay, after testing a bit the trigger doesn't run at all. E2: The problem is the buff-checking, I'm going to try using different buffs and see if they work.
  17. Azrooh

    Flame Strike Not Casting...

    Problem solved. The buff was removed when it died or something, but keeping track of it via unit groups worked. I have the buff properly set up, the ability costs no mana, has no cooldown, is instantly cast, uses no animations, and the dummy has the cast point and backswing set to 0...
  18. Azrooh

    Unsure Why This Trigger Isn't Working

    Dying Unit works. It works in all the other triggers. I am not testing as players 1 or 2, because nothing else works for them either until I get to them. :P
  19. Azrooh

    Unsure Why This Trigger Isn't Working

    With GUI you have to overcomplicate things, it isn't straightforward like JASS.
  20. Azrooh

    Unsure Why This Trigger Isn't Working

    It's set from 3-12 because I don't want it working for red, blue, passive, victim, hostile, or extra. And yes it's set to something. Unless MainUnit dies. The trigger is supposed to make sure it's always set to something or the player is defeated.
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