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  1. H

    Using Campaign Heroes Question

    Ok this isn't a very good solution (because you'll have to have a different building made for building only dreadlords): the start building trigger: Dreadlord begins construction Events Unit - A unit Begins training a unit Conditions (Unit-type of (Triggering...
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    Spell that adding base attribute???

    Hmm.. well i searched for set hero max life and set unit max life but i didn't find anything, could have missed it though.
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    Spell that adding base attribute???

    Well for the strength, agility and intelligence you can use triggers like this: Agillity Events Unit - A unit Learns a skill Conditions (Learned Hero Skill) Equal to <your abillity (Agillity in example)> Actions Set Hero_curent_Agillity = (Agility of...
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    Using Campaign Heroes Question

    I tried that but it didn't work because of the starts training doesn't work with trained unit. For trained unit it has to be finishes training a unit. And if it's a unit finishes training a unit and set the limit of trained unit to 1, there's a leak: when you start training the unit before the...
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    Using Campaign Heroes Question

    Not that it produces lag or anything but i meant that, if you had 50+ heroes, you'd had to limit training for every single one of them.
  6. H

    Where is the Entangled Gold Mine?

    You're comment reminded me to mention that it's in the object editor in Night Elf>Melee>Buildings and not in the bottom left in the world editor.
  7. H

    Using Campaign Heroes Question

    Well this is definitely not the best idea but try this: Training Events Map initialization Conditions Actions Player Group - Pick every player in (All players) and do (Actions) Loop - Actions Player - Limit training of <your...
  8. H

    Using Campaign Heroes Question

    It's easy you just need to have this: Melee Game - Limit Heroes to 1 per Hero-type (for all players)
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    Where is the Entangled Gold Mine?

    Hmm... don't know it should be there i checked it on version 1.24, 1.23a and 1.21b and it's there in all of them. Try reinstalling your Warcraft i've had bugs like this too. But save you're map though :)
  10. H

    Where is the Entangled Gold Mine?

    Try to see if you can see it there in a another map than the one you're making.
  11. H

    Where is the Entangled Gold Mine?

    It is in the editor in Night Elf>Melee>Buildings. Between the Chimera Roost and the Ancient of Wonders
  12. H

    Condition Help.

    If the flag is a item you can use: Conditions Or - Any (Conditions) are true Conditions (Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Flag (Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Flag...
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    Question about corpses (hero)

    You can just make it disappear from the object editor, from "combat-death type".
  14. H

    Timer Problem

    Thanks, it worked.
  15. H

    Make Unit-Type Unavailable for training.

    You don't need a trigger for that. You can go do it from the world editor itself. You can do it from Scenario - Techtree Properties than enable custom techtree than disable avaibility for any unit you need
  16. H

    Timer Problem

    Does somebody know how to make a timer which counts down 20 sec and then reapers, after the secs. have passed?
  17. H

    Upgrade Question

    Thanks that worked i didn't notice it before.
  18. H

    Upgrade Question

    Tried it but, it didn't work. That trigger works for upgrades for the building, but my goal is to upgrade the building into the next level of that building, like i mentioned Town Hall into Keep and then Keep into Castle
  19. H

    Upgrade Question

    I've got a question about the building upgrades (like Town Hall to Keep to Castle). How do i make the building upgrade require for the Player to have killed a number of units, for an example 100 enemy units?
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