Okay, so the basic idea of my trigger is to create 2 units when the spell is cast. The limit of the number of units is summoned is 3 per type. The units being created are Skeletal Warrior and Skeletal Archer. If there are 3 of one type up, the first summoned are removed from the game.
My...
Okay, so what i'm trying to do is create an ultimate ability that gives you 50/75/100 damage once you've leveled it and when you attack, it decreases in intervals of 10/15/20. Once your hero stops attacking for 5 seconds, he regains all of his damage. I'm using the GDD damage detection system...
Okay. so i'm creating a spell that deals damage every second for 3 seconds, in an AoE, and heals the hero for 5% of all damage dealt. I have the triggers set up and everything, but for some reason. When I first use the spell it only hits and heals twice and the second time I cast it, it only...
Here's a simple way for item stacking, doesn't work for full inventory I don't think. Haven't tried it for that yet. Fully GUI
Item Stacking
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-class of (Sold Item)) Equal to Purchasable
Actions...
Okay. so i've tried to create a trigger that stacks items of the same type in the same slot.. But for some reason it doesn't seem to work :/ Here's the trigger at the moment.
Potion Stacking
Events
Unit - A unit Sells an item (from shop)
Conditions
Or - Any...
Okay so what i'm trying to do is create a impossible bosses-esque type map with the players fighting bosses that vary and range from medium - hard difficulty but i'm having some trouble with abilities being cast by the first boss. One of the triggers works once and then won't work again and the...
Okay, so i'm making a passive ability that gives the hero a random attack out of 3 every 30 seconds of in-game time.. However, it doesn't seem to work :/ I'll post the map and could you tell me whats wrong? Thanks.
Edit:
Okay, my skill theme has changed. What it needs to do is for every 6/5/4/3 spells cast within a certain range, only from enemies, the explodes dealing damage. I can do the explosion bit, no problem. I just can't can't do the first bit..
Okay, so my ability rage is a passive ability that whenever my hero kills a unit, he recieves a rage counter that increases his damage and attack speed by a small amount but can stack up to 5 times. Each counter lasts 10 seconds, but if the hero kills another enemy before the timer expires, the...
Okay, I have two abilities that require triggers to make them work properly. But when you use the intended spell, the cool downs don't work. Is there anyway I can make them work? I've tried recreating the dummy spell but it still don't work :S.
How can I make a computer take a slot permanently when you host a game? So you have like
Force 1:
Player 1
Open
Open
Open
Force 2:
Computer
Without having to set the computer as that slot.
Okay, another question for you all :D.
I want to make it so when a certain unit dies, another unit's HP is regened to full. And i have no idea how to make this work. I've tried a few times and failed completely. :/
Okay, my waves for this Siege game i'm making work with timers. I have two triggers for a timer. One that creates in when another expires and one that removes the timer when it expires. Sometimes it works perfectly, no problems whatsoever. But sometimes it doesn't destroy the first timer window...
Okay, this is really bugging me.. I've searched around for threads on how to get a live system working and nothing has worked so far :/
What I have so far.
Losing Lives
Events
Unit - A unit enters Life Area <gen>
Conditions
(Owner of (Entering unit)) Equal to...
Whenever I load up my world editor and try to open a map, it loads the map but then it gets a critical error and has to close :/ Anyone have any ideas why? and how to fix it?
Thanks,
The_Reaping.
Hey, i'm making a footman frenzy map and i'm stuck with some of the triggers, i'm new to using triggers and i'm stuck with the spawning of heroes. I have the hero taverns and sprites next to it.. but when i spawn the hero.. it spawns next to the tavern and i'm stuck trying to get it to spawn...