Lives.

The_Reaping

Member
Reaction score
2
Okay, this is really bugging me.. I've searched around for threads on how to get a live system working and nothing has worked so far :/

What I have so far.

Trigger:
  • Losing Lives
    • Events
      • Unit - A unit enters Life Area <gen>
    • Conditions
      • (Owner of (Entering unit)) Equal to Player 5 (Yellow)
    • Actions
      • Set Lives = (Lives - 1)
      • Unit - Remove (Entering unit) from the game
      • Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Entering unit)) Equal to Infernal
        • Then - Actions
          • Set Lives = (Lives - 3)
          • Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
          • Unit - Remove (Entering unit) from the game
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Unit-type of (Entering unit)) Equal to Mal'Girid
            • Then - Actions
              • Set Lives = (Lives - 5)
              • Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
              • Unit - Remove (Entering unit) from the game
            • Else - Actions


and then it's shown in a leaderboard with the trigger

Trigger:
  • Create Leaderboard
    • Events
      • Time - Elapsed game time is 5.00 seconds
    • Conditions
    • Actions
      • Leaderboard - Create a leaderboard for (All players) titled <Empty String>
      • Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Lives and value Lives


The problem is, in the leaderboard, when a unit reaches the end zone.. Lives aren't removed from the total in the leaderboard.. Any ideas? :D
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Well, how would the leaderboard update, if you don't tell it when to update ?

And also, you are first removing the unit, and setting Lives to -1 and creating the special effect (Which leaks in two way btw, will tell you how to remove these later :p) and then you will check if the unit is of type Infernal, and in that case set lives to -3, and again removing the unit, and again creating a special effect...

I'd suggest you do something like this:
Trigger:
  • Lives
    • Events
      • Unit - A unit enters Walk To Region 1 <gen>
    • Conditions
      • (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
    • Actions
      • Set TempPoint = (Position of (Triggering unit))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Triggering unit)) Equal to Infernal
        • Then - Actions
          • Set Lives = (Lives - 3)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Unit-type of (Triggering unit)) Equal to Infernal
            • Then - Actions
              • Set Lives = (Lives - 5)
            • Else - Actions
              • Set Lives = (Lives - 1)
      • Special Effect - Create a special effect at TempPoint using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
      • Special Effect - Destroy (Last created special effect)
      • Unit - Remove (Triggering unit) from the game
      • Leaderboard - Change the label for Player 1 (Red) in (Last created leaderboard) to (String(Lives))
      • Custom script: call RemoveLocation( udg_TempPoint )


(Note: Hasn't been tested, but I'd believe it should work ;))
 

sentrywiz

New Member
Reaction score
25
Okay, this is really bugging me.. I've searched around for threads on how to get a live system working and nothing has worked so far :/

What I have so far.

Trigger:
  • Losing Lives
    • Events
      • Unit - A unit enters Life Area <gen>
    • Conditions
      • (Owner of (Entering unit)) Equal to Player 5 (Yellow)
    • Actions
      • Set Lives = (Lives - 1)
      • Unit - Remove (Entering unit) from the game
      • Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Entering unit)) Equal to Infernal
        • Then - Actions
          • Set Lives = (Lives - 3)
          • Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
          • Unit - Remove (Entering unit) from the game
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Unit-type of (Entering unit)) Equal to Mal'Girid
            • Then - Actions
              • Set Lives = (Lives - 5)
              • Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
              • Unit - Remove (Entering unit) from the game
            • Else - Actions


and then it's shown in a leaderboard with the trigger

Trigger:
  • Create Leaderboard
    • Events
      • Time - Elapsed game time is 5.00 seconds
    • Conditions
    • Actions
      • Leaderboard - Create a leaderboard for (All players) titled <Empty String>
      • Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Lives and value Lives


The problem is, in the leaderboard, when a unit reaches the end zone.. Lives aren't removed from the total in the leaderboard.. Any ideas? :D

You leak a lot. Before getting into your problem, remove your leaks:

Trigger:
  • Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl


You don't destroy the sfx and your position leaks. Make a point variable for position of entering unit and destroy the special effects right after you make em. Use custom script to remove your point variable location. Something like this:

1 - set TempPoint = Position of Entering Unit
2 - call RemoveLocation ( udg_TempPoint )

Now lets see the problem...

Trigger:
  • Set Lives = (Lives - 1)


You never set how many lives the player has. You can do that when you create the leaderboard in the same trigger:

Trigger:
  • Create Leaderboard
    • Events
      • Time - Elapsed game time is 5.00 seconds
    • Conditions
    • Actions
      • Set Lives = 20 (or whatever)
      • Leaderboard - Create a leaderboard for (All players) titled <Empty String>
      • Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Lives and value Lives


Your IF/THEN/ELSE condition is kinda messed up. First you remove 1 life, create sfx and then you have it check if the unit is Infernal or etc... move your condition first in line and then check for what the unit is. You can check:

IF - Unit is Mal'Girid
Then - Triggers
Else -> IF - Unit is Infernal
Then - Triggers
Else - Set Lives = Lives - 1

This way you will only check for the big guys and for everything else the player will lose one life per unit.

And you never set your leaderboard to update. Basically that is the main problem
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top