Lives.

The_Reaping

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Okay, this is really bugging me.. I've searched around for threads on how to get a live system working and nothing has worked so far :/

What I have so far.

Trigger:
  • Losing Lives
    • Events
      • Unit - A unit enters Life Area <gen>
    • Conditions
      • (Owner of (Entering unit)) Equal to Player 5 (Yellow)
    • Actions
      • Set Lives = (Lives - 1)
      • Unit - Remove (Entering unit) from the game
      • Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Entering unit)) Equal to Infernal
        • Then - Actions
          • Set Lives = (Lives - 3)
          • Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
          • Unit - Remove (Entering unit) from the game
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Unit-type of (Entering unit)) Equal to Mal'Girid
            • Then - Actions
              • Set Lives = (Lives - 5)
              • Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
              • Unit - Remove (Entering unit) from the game
            • Else - Actions


and then it's shown in a leaderboard with the trigger

Trigger:
  • Create Leaderboard
    • Events
      • Time - Elapsed game time is 5.00 seconds
    • Conditions
    • Actions
      • Leaderboard - Create a leaderboard for (All players) titled <Empty String>
      • Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Lives and value Lives


The problem is, in the leaderboard, when a unit reaches the end zone.. Lives aren't removed from the total in the leaderboard.. Any ideas? :D
 
Well, how would the leaderboard update, if you don't tell it when to update ?

And also, you are first removing the unit, and setting Lives to -1 and creating the special effect (Which leaks in two way btw, will tell you how to remove these later :p) and then you will check if the unit is of type Infernal, and in that case set lives to -3, and again removing the unit, and again creating a special effect...

I'd suggest you do something like this:
Trigger:
  • Lives
    • Events
      • Unit - A unit enters Walk To Region 1 <gen>
    • Conditions
      • (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
    • Actions
      • Set TempPoint = (Position of (Triggering unit))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Triggering unit)) Equal to Infernal
        • Then - Actions
          • Set Lives = (Lives - 3)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Unit-type of (Triggering unit)) Equal to Infernal
            • Then - Actions
              • Set Lives = (Lives - 5)
            • Else - Actions
              • Set Lives = (Lives - 1)
      • Special Effect - Create a special effect at TempPoint using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
      • Special Effect - Destroy (Last created special effect)
      • Unit - Remove (Triggering unit) from the game
      • Leaderboard - Change the label for Player 1 (Red) in (Last created leaderboard) to (String(Lives))
      • Custom script: call RemoveLocation( udg_TempPoint )


(Note: Hasn't been tested, but I'd believe it should work ;))
 
Okay, this is really bugging me.. I've searched around for threads on how to get a live system working and nothing has worked so far :/

What I have so far.

Trigger:
  • Losing Lives
    • Events
      • Unit - A unit enters Life Area <gen>
    • Conditions
      • (Owner of (Entering unit)) Equal to Player 5 (Yellow)
    • Actions
      • Set Lives = (Lives - 1)
      • Unit - Remove (Entering unit) from the game
      • Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Entering unit)) Equal to Infernal
        • Then - Actions
          • Set Lives = (Lives - 3)
          • Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
          • Unit - Remove (Entering unit) from the game
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Unit-type of (Entering unit)) Equal to Mal'Girid
            • Then - Actions
              • Set Lives = (Lives - 5)
              • Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
              • Unit - Remove (Entering unit) from the game
            • Else - Actions


and then it's shown in a leaderboard with the trigger

Trigger:
  • Create Leaderboard
    • Events
      • Time - Elapsed game time is 5.00 seconds
    • Conditions
    • Actions
      • Leaderboard - Create a leaderboard for (All players) titled <Empty String>
      • Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Lives and value Lives


The problem is, in the leaderboard, when a unit reaches the end zone.. Lives aren't removed from the total in the leaderboard.. Any ideas? :D

You leak a lot. Before getting into your problem, remove your leaks:

Trigger:
  • Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl


You don't destroy the sfx and your position leaks. Make a point variable for position of entering unit and destroy the special effects right after you make em. Use custom script to remove your point variable location. Something like this:

1 - set TempPoint = Position of Entering Unit
2 - call RemoveLocation ( udg_TempPoint )

Now lets see the problem...

Trigger:
  • Set Lives = (Lives - 1)


You never set how many lives the player has. You can do that when you create the leaderboard in the same trigger:

Trigger:
  • Create Leaderboard
    • Events
      • Time - Elapsed game time is 5.00 seconds
    • Conditions
    • Actions
      • Set Lives = 20 (or whatever)
      • Leaderboard - Create a leaderboard for (All players) titled <Empty String>
      • Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Lives and value Lives


Your IF/THEN/ELSE condition is kinda messed up. First you remove 1 life, create sfx and then you have it check if the unit is Infernal or etc... move your condition first in line and then check for what the unit is. You can check:

IF - Unit is Mal'Girid
Then - Triggers
Else -> IF - Unit is Infernal
Then - Triggers
Else - Set Lives = Lives - 1

This way you will only check for the big guys and for everything else the player will lose one life per unit.

And you never set your leaderboard to update. Basically that is the main problem
 
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