The_Reaping
Member
- Reaction score
- 2
Okay, my waves for this Siege game i'm making work with timers. I have two triggers for a timer. One that creates in when another expires and one that removes the timer when it expires. Sometimes it works perfectly, no problems whatsoever. But sometimes it doesn't destroy the first timer window and then bugs the rest of them.. Here are the triggers for the first timer for you to see.
and then
Trigger:
- Wave One Timer
- Events
- Time - Elapsed game time is 5.00 seconds
- Conditions
- Actions
- Countdown Timer - Start WaveOneTimer as a One-shot timer that will expire in 45.00 seconds
- Countdown Timer - Create a timer window for (Last started timer) with title Wave One
- Countdown Timer - Show (Last created timer window)
- Events
and then
Trigger:
- Wave One
- Events
- Time - WaveOneTimer expires
- Conditions
- Actions
- Countdown Timer - Destroy (Last created timer window)
- Game - Display to (All players) for 10.00 seconds the text: Wave One Incoming. ...
- Events