Timers

The_Reaping

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Okay, my waves for this Siege game i'm making work with timers. I have two triggers for a timer. One that creates in when another expires and one that removes the timer when it expires. Sometimes it works perfectly, no problems whatsoever. But sometimes it doesn't destroy the first timer window and then bugs the rest of them.. Here are the triggers for the first timer for you to see.

Trigger:
  • Wave One Timer
    • Events
      • Time - Elapsed game time is 5.00 seconds
    • Conditions
    • Actions
      • Countdown Timer - Start WaveOneTimer as a One-shot timer that will expire in 45.00 seconds
      • Countdown Timer - Create a timer window for (Last started timer) with title Wave One
      • Countdown Timer - Show (Last created timer window)


and then

Trigger:
  • Wave One
    • Events
      • Time - WaveOneTimer expires
    • Conditions
    • Actions
      • Countdown Timer - Destroy (Last created timer window)
      • Game - Display to (All players) for 10.00 seconds the text: Wave One Incoming. ...
 
Create a variable for Timer. Use that variable instead of (last created timer)

Last created timer may overlap at some point and bug all of your timers. That is why you create a variable timer for your timers.

You also create a variable for timer window. Easier to manipulate once you have it stored
Hence you use multiple timers, Last Created Timer/Timer Window overlaps and that is why it bugs.

1 - Create a Timer
2 - Set Timer_Var = Last Created Timer
3 - Create a Timer Window for Timer_Var with title Wave One
4 - Set Timer_Window = Last Created Timer Window

When timer expires you just destroy the variables instead of Last Created Timer and Timer Window
 
Well that's not wierd. Since you are destroying (Last Created Timer), it's destroying the timer you created last. Since you said you have more than one timer, it obviously bugs.

Solution: Set the timer window to a variable upon creation. One variable for each timer. For example, WaveOneTimer would destroy WaveOneWindow.
 
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