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  1. S

    Bloodlust self casting rather than click on target

    Issue solved
  2. S

    Self casting spell (Question)

    Thanks, fixed it.
  3. S

    Self casting spell (Question)

    Hey, i am working on a spell for a map, basically i want to make it so that when you click this spell, the spell automatically self targets the caster, rather than having to click on the caster after clicking the spell.
  4. S

    Island Defense 2.8.6b (Repost)

    Issue solved.
  5. S

    Island Defense 2.8.6b (Repost)

    As weird as this sounds, the actual trigger itself is not commented out, it only shows commments when i got syntax errors. The trigger itself was disabled, so i realise that it can't be the cause of the map not loading.
  6. S

    Island Defense 2.8.6b (Repost)

    Bump, this is pretty important. Any help would be appreciated.
  7. S

    Island Defense 2.8.6b (Repost)

    No compile errors, it just won't run in Warcraft, it tries to load the map but just goes back to the map selection screen on single player, on bnet it says "The map cannot be found" or something like that... Is there an easy way to look for functions that contain 2 return statements?
  8. S

    Huge error list

    Well, i have no idea what's going on then, all i know is Darox released it, do i have your persmission to edit this version then?
  9. S

    Island Defense 2.8.6b (Repost)

    I found a problem, after commenting out the h2i function, i tried to save the map, to find 2 compile errors. In which i found 2 errors in this part of code: //=========================================================================== // Trigger: Return Bug Protection // // //TESH.scrollpos=0...
  10. S

    Island Defense 2.8.6b (Repost)

    After looking through the code again, i do not see any other places which could be causing a problem. I changed function h2i takes handle h returns integer return h return 0 endfunction to function h2i takes handle h returns integer return GetHandleId(h) endfunction
  11. S

    Island Defense 2.8.6b (Repost)

    Hmm, question, i replaced the function with GetHandleId(h) but it still doesn't seem to be working. Have i done something incorrect?
  12. S

    Huge error list

    http://www.islanddefense.org/forum/index.php/topic,1138.msg18357.html#new He said it right there, you are 100% correct. The editor of 2.8.6b was Darox which retired and released it for public editing. At the same time, Pandamine was creating a total different version off of Island Defense. it...
  13. S

    Island Defense 2.8.6b (Repost)

    Thank you very much!
  14. S

    Island Defense 2.8.6b (Repost)

    Hello, My last thread was closed due to a mis-understanding. As most of you know, Island Defense has been a well known map for some time. Now over time it's slowly become less and less of what it use to be, it's becoming more imbalanced and more and more bugs are arising. I do thank all the...
  15. S

    Huge error list

    Very well, i'll contact him...although considering AeroX was given soul rights to this map before Pandamine even had it i do believe technically everyone should contact aerox not Gwypaas... But i'll contact him just to make you happy.
  16. S

    Huge error list

    Question, if there is no H2I functions in the map what else could be causing it to not work with 1.24b? I always get a "the game was not found" error when i try load the map on bnet.
  17. S

    Huge error list

    No, it's not true. If you know about DaroX releasing his last version of Island Defense, he made the original map that was not protected public, so anyone could edit it. I'm not using Gwypaas's version. I am using DaroX's version of the map. Which he publically gave everyone the rights to edit...
  18. S

    Huge error list

    Now all i have to do is fix the 1.24b compatibility issues.
  19. S

    Huge error list

    You were correct, i got the program ran it and now the maps errors are gone... Lol... Thank you! <3
  20. S

    Huge error list

    Nope, i should probably get it eh?
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