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    Adding Terran Burndown Fire

    I believe this issue has something to do with attachment points, which we have no idea how to use, but basically we are using some campaign models for our map and they don't all come with the terran burndown fire attachment points. How would we go about adding the terran burndown fire to...
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    Corpes Stay after Death

    Hi, we are using some of the campaign models in our map, some of them come with death animations but won't remove their corpse after death and remain on the map. (80% of the building explodes usually leaving some rubble behind.) How can we remove the corpse? Or even perhaps allow it do its...
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    Structure Build Events/Etc.

    OK so, we want to use the Holding Pen model for one of our buildings, we're pretty new to the SC2 editor and one of the problem's we're having is the event related things. Problem 1) We are using the Factory Build actor for the construction anim. I assume this automatically scales to the...
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    Use "Advanced" Weapons/Upgrades and the Like

    How do you use "advanced" weapons/upgrades? What exactly allows an SCV to build a Fortified Bunker vs. a normal one? What tells a Missile Turret to fire Hellfire Missiles instead of Longbolt Missiles? I'm looking through requirements and I can't seem to figure it out. The concept itself is...
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    PF Turret not moving.

    I have a custom command center, which morphs into a different building which has the PF Weapon and PF Turret on it. Upon the completion of the morph it is given the PFort Actor. It fires and does everything as expected, however the turret will not turn and as such cannot acquire any target...
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    Lighting not Changing

    Hi. I want to create a day-night cycle with 18 hour days and 6 hour nights. Night should last 450 seconds. Day should last 150 seconds. I set up a light type in the data/lights menu. I different time events at: (Night) 800 (Transition to Day) 1000 (Day) 1400 (Transition to Night) 1600...
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    Short Few Questions (More Decimal Places, Trigger on Button Click, Etc.)

    1) Can I use more than 2 decimal places? I want to create a dynamic trading post that increases or decreases price depending on how much it has in stock and was going to use an exponential function [ 1.5(1.00018)^-x; where X=resource in trading post and Y= trade ratio ] however the editor can't...
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    Special Effect Removal (After random spawning, and delay. On Unit)

    I can't seem to figure this out or find any help anywhere. I've tried a bunch of things. I want to make it so that after a special effect is placed on the random unit selected in the Unit Group "UndeadUG" it is removed a short time later. This is what I have so far. BurnBabyBurn Events...
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    Cinematics...

    I am having problems with this cinematic. It doesn't move the camera at all, and after the cinematic ends, my unit cannot move. Also, the boss never casts the spell. Trig1 Events Unit - A unit enters BossFight1 <gen> Conditions ((Triggering unit) is A Hero) Equal...
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    Force using a Spell or Auto-Spells for a Boss?

    How can I make a boss cast spells either auto or forcefully? The "Order Command on blah" only has certain presets.
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    Item Combining

    I've looked at the item recipe tutorials, but I still can't seem to make this work. It doesnt remove or create any items.. Trigger1 Events Unit - A unit Acquires an item Conditions (Item-type of (Item being manipulated)) Equal to Mooncrystal Actions...
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    Warchasers Monster Spawning...

    I copy/pasted it into my map (I know that is "wrong" but I already made my own trigger which works the same, but this one is better.), however, it is not working. I re-created all the required variables and regions, selected the unit-types and spawn locations... Help? Initialize Monster...
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    Close Door Trap?

    I want to create a trap in which the 4 heroes enter a room, the doors close, and they must fight off monsters before they can continue, a simple enough command, but it gets difficult when you have 4 people to deal with.. How can I.. 1) Ensure that people who lag behind are not left out of...
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    Action when region is empty?

    I can't seem to make it work, I tried making a AllPlayers Player Array (You can't use playergroups when using visibility mods) as I want to turn off visibility for the selection area when all players have finished selecting a hero. VisibilityHSelect Events Map initialization...
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    Action after Region is empty?

    I can't seem to make it work, I tried making a AllPlayers Player Array (You can't use playergroups when using visibility mods) as I want to turn off visibility for the selection area when all players have finished selecting a hero. VisibilityHSelect Events Map initialization...
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    Merging Regions?

    How can I merge a region, or atleast create an abnormal shape (not a square/rectangle) as ONE region, I want to add visibility to an area I'm creating, but it's not a perfect rectangle, and I don't want to repeat the visibility command for like 8 regions.
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    [HELP!] Variable not being random (when it should!)

    I am learning how to make triggers before I decide to create a game, and one of them I am making is a quest that can change every game (the quest item is different) and I have an array with 5 items to collect, and every game it randomly selects one via a variable named FruitChoice which is set...
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    [HELP] Using variables in a string or text message.

    [SOLVED] Using variables in a string or text message. I am practicing triggers before trying to create a map, and am making a quest that can vary from game to game (You need to get a fruit for the "king" but the "Fruit" can vary between 5 different choices). But what I can't figure out is...
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