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  1. Virus

    weird model apperaing/disapeaaring help

    To set up the teams go to Scenario - Force Properties As for the missing heroes, idk.
  2. Virus

    Few questions about memory leaks

    @ dudeim: You don't need to set i=Integer A; Actions For each (Integer A) from 1 to 30, do (Actions) Loop - Actions EGUI Leak - Remove Point[(Integer A)]
  3. Virus

    model problem?

    Try and do the wall then put in some pathing blockers... should do the trick.
  4. Virus

    Trigger Fails

    Oh... well....:thdown: haha !
  5. Virus

    Trigger Fails

    And here's the random one: Actions For each (IntegerA) from 1 to (Number of units in (Units owned by Player 1 (Red))), do (Actions) Loop - Actions Set TempLoc = (Random point in (Playable map area)) Unit - Move (Picked unit)...
  6. Virus

    Trigger Fails

    Events Time - BattleTimer Expires Conditions Actions Countdown Timer - Destroy TimerWindow Unit Group - Pick every unit in (Units owned by Player 1(Red)) and do (Unit - Move (Picked Unit) instantly to (YourRegion))
  7. Virus

    Im bored and want to make a skin Request

    aw that was mean:)
  8. Virus

    Change Alliance

    That's not pretty much it actually. You are the human right ? Player1 Player 2 is vampire. You die. Player 1 needs to treat Player 1 as enemy and player 2 as allied. This is quite tricky.
  9. Virus

    retrieving a building's health

    Think you've been searching for Integer values. Correct ? Unit HP is a Real value. Try this trigger on a new map. Just randomly place units with different HP's on the map (including buildings). Events Player - Player 1 (Red) Selects a unit Conditions Actions Game - Display to...
  10. Virus

    Target point effect not working

    Here's your working trigger (tested): Events Unit - A unit Begins casting an ability. (not "starts the effect of") Conditions (Ability being cast) Equal to YourAbility Actions Set TempLoc46 = (Target point of ability being cast) Animation - Play (Triggering...
  11. Virus

    Change Alliance

    Is this gonna be multi or single player ?
  12. Virus

    Custom Icon Glitch

    No glitches at all when manipulating items; so i guess it's just you... Btw... the icons were a bit blurry. ( Try setting your ingame color mode to 32b. Your screenshots look 16b-ish )
  13. Virus

    Custom Icon Glitch

    It's not downloading.
  14. Virus

    Water level

    Don't use the raise tool unless you want to create islands. > When you start a new map you need to set the cliff level to at least 3. > Make sure that Advanced -> Enforce Water Height Limit is unchecked. > Now set your Apply cliff to "Deep Water". > Draw a river. > Set the cliff to "Increase...
  15. Virus

    Detecting when a unit returns gold

    Oh, you're right. Didn't tought about the bounty lol. Well if you have a gatherer, then you could use 2 regions on the main building, so it's doable if you want to detect gathers only.
  16. Virus

    Custom Icon Glitch

    Hey... Been playing around, combining items, killing stuff for around half an hour now... nothing unusual happened.
  17. Virus

    Target point effect not working

    Actually 'Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl' DOES have an animation.
  18. Virus

    Cinematics...

    No problem.
  19. Virus

    Where is the save game cache?

    Well you don't save the game cache itself lol. You save specific stuff in there... units, variables, etc. Game cache is mostly used to save Heroes for campaigns.
  20. Virus

    Cinematics...

    Trig1 Events Unit - A unit enters BossFight1 <gen> Conditions ((Triggering unit) is A Hero) Equal to True Actions Unit - Pause all units Cinematic - Turn subtitle display override On Cinematic - Fade out over 2.00 seconds using texture...
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