It has to deal with the game I'm designing...
I was hoping to design as much as possible with WE and then seeing if it would be better to port it into flash or java script. Where upon I'd start learning 1 or the other language.
I was playing with the idea of flipping the importance of...
1st, is it possible to make a unit appear in the hero inventory?
2nd, I need above mentioned unit to be able to take damage instead of the character carrying it.
If the 1st isn't possible, can I have an item be destroyed after mana shield is destroyed?
My hero is an elemental summoner. He summons units of each of the basic four elements. My trouble arises with his level six ability, wich is to summon 1 of each elemental.
The issue is how to hide the skills that allow the level 6 ability to work. I've tried to deleting the art and...
got this from another site...was wondering if anybody had a clue how to make it work within world editor:
Inky follows Pac-Man directly with a tracking algorithm.
Blinky goes to the opposite end of the corridor Pac-Man is in.
Pinky just moves in his general direction and is faster than...
okay, thanks
as far as battleship goes, the trader goes around collecting different resources/items and taking them to different shops via contracts and such.
and by so doing get experience.
Like where would you and what would you change in the editor to allow getting leveling experience through like building a building or like how is done with the trader in battleship?
I'm not so worried bout the graphics, I'm just curious if you can do the programming within the editor at all or not.
cause I was just going to use the art files already there....like use the arcolytes for the ghosts & a wisp for pac man...or use them for the dots.
Just curious if anyone has ever even tried. This would be an excellent resources for total newBs like me to get a grips on how to actually use the editor.
Thanks in advance