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  1. Devalut

    Damage Integer view in Object Editor?

    Since the producer update there is a way to change Ability tooltips with variables, however this affects any unit using the ability. It's under UNIT - change tooltip extended to <entered string>
  2. Devalut

    Mass Sleep

    Default Sleep on it's own is hard coded to be single target, you want aoe sleep you'll need to trigger it, base the ability off of Channel and make the initial level single target and the higher levels point target. if this is too difficult I can make it easy peasy.
  3. Devalut

    Mana buff

    Create a trigger that detects the spell cast. ( lets say berserk, I like it because it doesn't interrupt unit's orders.) Increase the unit's maximum mana by 500 (be sure to restore mana equal to the mana max added as it doesn't do this automatically) Add the unit into a unit group Create a...
  4. Devalut

    Cancel special effect / projectile half way through

    use a dummy unit and remove it at your desired time
  5. Devalut

    WTF Item Illusion is Trolling me

    Waits will make your map hemorrhage leaks, best to pretend they don't exist in your maps ever... Be back with further analysis EDIT: Start looking into Unit Indexing & Damage Engine By Bribe These are the systems I'm going to use to try and redo your spell Damage engine can be used to trigger...
  6. Devalut

    Passive Mana Shield

    Boom made with a Damage Engine Added a detail to the spell (you can remove it by getting rid of the condition and the dummy casting the debuff) That fizzles the unit making temporarily disabled. EDIT Didn't know this thread was 3 god damn years old...
  7. Devalut

    Reflecting Damage Taken to a Target

    Damage Engine will solve your problems The map file contains Bribe's system along with the custom ability provided The spell is on the Fallen priest and a few minions with very low health to test on EDIT Didn't know this thread was 2 god damn years old...
  8. Devalut

    Mana shield that damages attacking units

    Try *Bribes Damage engine No jass and easy to use! The map I provided is the system along with the Mana shield trigger i've edited to damage an attacking unit dealing (5 x lvl of mShield) + 15% + 5% per level of the damage dealt by the attacking unit! The mana shield is currently on Naga...
  9. Devalut

    Spell Request

    Thanks I'll check it out! rep+ Edit: Seems to be for a single unit cast...
  10. Devalut

    Spell Request

    Ive never used jass spells before... I would prefer GUI, simply because of the editing purposes. sorry WolfieeifloW.... rep+ for you input though :(
  11. Devalut

    Spell Request

    Basically I was trying to look into a triggered damage Dot (based on the casters intelligence) that spreads to another unit if the effected unit dies. If you play league of legends, there is a hero name Malazhar, and he has the exact ability. Heres a description of the spell: I tried...
  12. Devalut

    Simple cinematic question

    do you mean like floating text?
  13. Devalut

    Can anyone tell me what's wrong with this?

    Basically your pause unit trigger should be out of the initial cast simply because it paused the caster while he was still casting, resulting it to recast it indefinitely. enjoy!
  14. Devalut

    spell question

    "Oh boy can't wait to use my poison projectile! OH DEAR!" "What's the matter Billy?" "Holy macaroni mister, my shadow strike has FLOATING TEXT!" "Say Billy do you want a poison projectile with no FLOATING TEXT?" "Why sure mister, but all I have is this here handy dandy shadow...
  15. Devalut

    Help with a spell

    i made this a while ago it sorta fits your description, just mess around with it.
  16. Devalut

    Spell help :D

    hey made this for you, it shows three examples of base spells for the use, easy to use. 1. Acid bomb, has no ill effects, does not interrupt channeling or the current orders of units. 2. Fire bolt, gets the job done, but at the cost of interrupting channeling or current orders of units...
  17. Devalut

    The Spell Request Thread! (2nd)

    just make sure to make your posts clearer or people will ignore it until you clarify.
  18. Devalut

    The Spell Request Thread! (2nd)

    kk looks great, some leaks, mostly with points and special effects, meh i know that enough. I put in the lightning effects ( kool easter egg: Try moving away from the caster watch the lightning change :3) works great, now it can cast on allies but not owned units, when prompted to cast on a...
  19. Devalut

    The Spell Request Thread! (2nd)

    On last level do you mean a stun spell like "fireball" for the dragon? or the passive "bash" that gives a percent chance to stun?
  20. Devalut

    The Spell Request Thread! (2nd)

    Spell Name: Soul Strings Code Preference: GUI Spell Type: MUI Initial Mana cost: 10% of the targets maximum health. Description: : allows the caster full control over the target unit, if the caster is attacked while the unit is controlled the spell will break and the unit will go...
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