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    WIP Warcraft IV - Wrath of Shadows

    Sounds nice, but can you tells me what is the maximum level of the heroes in Warcraft IV
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    how it's going ? You should clear your PMs, it's full ;)

    how it's going ? You should clear your PMs, it's full ;)
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    WIP Warcraft IV - Wrath of Shadows

    don't quit, please ! 2,4k peoples are watching this, and other 99% are interessed. Makes your thread looks more professional, changes that title and create a logo, and you will attract more people, Trust me ;) If you decide to continue, contacts me, I could help as a 3D modeller, throught, I...
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    Pathing - Collision Size wont work...

    Pathing maps is only used for buildings I think Throught, I always get the desired effect by changing collision and size
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    WIP Unnamed RPG

    Thanks for the support. About your mount system, I think the hardest part is the animation, the other can be done, throught, But still, I'm not sure to add it :)
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    WIP Defense of the Ancients : Revival

    I don't really understand the point of making this, it look like a version of Dota Allstars but with less features and heroes... :confused:
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    WIP Unnamed RPG

    Bump : Sorry for the lack of screenshots I promised, I'm currently using WE as I'm not allowed (only at week-end :( ) Here's the overall progress of the Beta : Terrain : IIIIIIIIII Creeps : IIIIIIIIII System : IIIIIIIIII Quests : IIIIIIIIII Items : IIIIIIIIII Attachments : IIIIIIIIII As you see...
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    AoS Icecrown Defence v1.5b

    It will be cool if the terrain was better, also you could try to have some ideas to change it from Normal AOS
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    Life Drain

    Then just remove the lightning effect from the Life Drain ability and use a trigger Lightning Effect - Create a lightning between caster and taget unot of ability Be sure to store it on a avriable And when the ability finishes Lightning Effect - Remove Lightning effect
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    Life Drain

    Create a dummy ability for the caster unit. Then create a dummy unit and a Life Drain ability. When the caster cast the dummy ability on a unit, create a dummy and order it to cast Life Drain.
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    Condition help...

    Sorry, but I don't see what could the problem be, as I have no WE, I cannot test that trigger.
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    Condition help...

    I don't know what's wrong with it. Try this : CloseGate1 Events Unit - A unit enters Gate2 <gen> Conditions (Number of units in (Units in Gate2 <gen> matching (((Matching unit) is A Hero) Equal to True))) Equal to NumPlayers[1]...
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    Condition help...

    Can you post the trigger that set the NumPlayer to an integer value? The problem could come from the variable
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    Condition help...

    Replace (Number of units in (Units in Gate2 <gen> matching (((Triggering unit) is A Hero) Equal to True))) Equal to NumPlayers[1] By (Number of units in (Units in Gate2 <gen> matching (((Matching unit) is A Hero) Equal to True))) Equal to NumPlayers[1]
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    Condition help...

    This would work only for a specific unit-type, he want it to work for any Hero-type. Go to conditions and look for boolean conditions : Entering unit is a Hero equal to true
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    Question about GUI and GALAXY

    I heard that Starcraft II's GUI will be more powerful and more user-friendly than Warcraft III's GUI. Throught, I don't know what is new.
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    Need help with hide-spell

    I don't know that, I'm not you'll have to change the speed, or maybe metamorphosis the unit into another one unable to move
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    Need help with hide-spell

    Unit - Hide Unit ?
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    Fly Issues

    First of all you should the animation you called "Fly" to "Stand Alternate". Because I don't think wc3 detect animations called fly Also, let me explain what animations tag are : For exemple, the demon hunter's model and the demon hunter (metarmophosed) are the same but with different...
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    WIP Unnamed RPG

    I highly advanced on the terrain, I still need a JASSer to make the systems and then, I may release a Beta :)
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