I agree with the farming problem, I have been making a RPG map now for some time already, and its extremely difficult to come up with some decent multi-quests that DON'T include killing 1000000 goblins and just getting some gold. I have brainstormed a few ideas, if you find them useful, feel...
If I don't "nullify" the targets and the caster, don't they stay in the memory? Or does the variable automatically clear the last unit group it had when it fires off again? After all, this spell shoots out 3 times in 3 seconds and in that time the units might have moved from the 300.00 range...
So, I have no idea how to put them all cool n stuff, so I just type em here, hope this makes some sense to you guys :D
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Disintegrate
-Events
- Unit starts the effect of an ability
-Conditions
- (Ability being cast) Equal ti Disintegrate...
the trigger works ALMOST perfectly, apparently the elapsed game time trigger does not work, it just keeps on damaging the picked units untill they die, which is in a way pretty cool. Another problem I noticed, is that the spell has 4 second casting time(the sigil that comes from the flamestrike...
Heres the big problem, I have NO idea how integers work. I have tried to google, but for some reason I haven't come across any tutorials that would make sense to me. If you know one, I would appreciate a link there.
So, basically I have triggered a spell, that damages enemies for 5*hero intelligence every second for 3 seconds. But for some reason, the damage only applies to the first second. So instead of doing hero int*5*3 It only damages hero int*5*1. Any ideas how to fix this??
I triggered it to pick...
I must say
You all have some excellent ideas, Truly, love the different training techniques idea. But it still would take away most of the fun in questing, I was thinking, that since I have the exp as "fame", it would not be gained by training/working, but by doing quests, such as killing some...
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Yes, but the basic idea was that the hero does not HAVE levels, but fame. If you suddenly become a millionaire and everyone knows you, you don't suddenly get a lot stronger do you? I meant that I need a better idea for raising stats than "leveling" or good old work(which DOES make you...
The title really says it all, I am making a map where the levels of the heroes equals their "fame" which opens new doors around the map. But I still need some ideas how for them to gain new stats. I already thought of having jobs that could raise their stats(for example: shoveling horse dung...
Got the frost driver, used entangling roots with different model and made it do 1 dam every second.
Uh, and I am a little embarrassed to say, but in the last stand, I used "set life of casting unit percent. Instead of Value. Works ok now -_-'
Yes, meditate should be an channeled ability...
So, I am going to type here all the skills I have had problems, or will have problems, instead of just putting them here one at a time. Any kind of help would be appreciated.(I cannot do JASS, and variables are pure gibberish for me, so if skills use these, it is likely that I don't understand a...
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Of course there are descriptions and I have even tried rewriting them etc. Besides, shouldn't the description bar be empty if there is no text in them, not gibberish.
So, I have a total of 4 spellbooks up and running(on a single unit, miracles can happen). But for some reason, the 2 first skills on one of my spellbooks have plain gibberish in their descriptions and it changes to different type of gibberish when I use the skill. Anyone have an idea why this...
y, I found it, and it works! Beautifully. Thank you mate, this skill is rather essential for my map to work, so you really saved me. +rep for your help
Yes, I could, but the question is, where I can find the trigger that orders the targeted unit to move away from the casting unit, all I found is targeting a unit/point/item/no target and I have found none of these usable
Death God names:
Igor Mortus
Beth Death
Lilith
Nyx the freezer
Skills:
Hatred of the Dead
Makes all living units around the caster lose 50% of their current HP.
Chilling Breath
Breaths a cone of cold, which freezes all units it hits completely for 15 seconds
Ghoul Touch
Gets close...