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  1. C

    Getting an objects mirrored (x;y)

    How can i place a gold mine symetrically into my map... I have 1 gold mine at lower right part of the map - what triggering is required to make another gold mine at the top left corner with mirrored placing... so that when 2 guys start from the middle and travel with the same speed get to the...
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    AI editor messed up

    I made AI in Ai editor put in build the cmd to train Grunt and 2 headhunters but when i go ingame and activate it ONLY creates grunts, and lots of em, sometimes it makes a headhunter aswell :/(only 1)
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    Action - Wait for condition?

    If I have a trigger and it's doing the Action - Wait for condition checking every 1 seconds When I turn off that trigger with Action - Turn off "Trigger" will the waiting for condition stop 2? Something else: Can i add spells to spellbook with triggers?
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    Fix my trigger

    For each (Integer A) from 1 to ((Number of players in PlayerswTanks) + 1), do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Tank_Pl[(Integer A)] is alive) Equal to True...
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    Action - Turn on Trigger? TempData transfer

    If i have trigger Untitled Event - A unit dies Condition - Action - Turn on trigger "lol" and another trigger (disabled at first) lol Event - Condition - "(Triggering Unit) is dead" equal to true Action - Create 1 "Triggering Unit" At anywhere. Will the first trigger make the...
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    What is a units custom value

    What is a units custom value? Is it the 4 digit number assigned to it when placed in editor? EDIT: SOLVED, lol forgot to google first :D http://jx3.net/TDG/forum/viewtopic.php?f=16&t=908
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    Can hide a unit and make it visible to some?

    Can a trigger hide a "unit" and make it visible to 1 player, like "player 1", even when "player 2" has shared vision and is near "player 1" then "player 2" cant see the unit that "player 1" sees? :nuts:
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    How can i detect a players wood amount?

    How can I detect each players current wood? On my map first a trigger sets players wood to an amount then another trigger adds some, i need my trigger to get all of the players wood and do different action for each player depending on the amount of wood he has. I'm having an hard time...
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