How can i place a gold mine symetrically into my map...
I have 1 gold mine at lower right part of the map - what triggering is required to make another gold mine at the top left corner with mirrored placing... so that when 2 guys start from the middle and travel with the same speed get to the...
I made AI in Ai editor
put in build the cmd to train Grunt and 2 headhunters
but when i go ingame and activate it ONLY creates grunts, and lots of em, sometimes it makes a headhunter aswell :/(only 1)
If I have a trigger and it's doing the
Action - Wait for condition checking every 1 seconds
When I turn off that trigger with Action - Turn off "Trigger"
will the waiting for condition stop 2?
Something else: Can i add spells to spellbook with triggers?
For each (Integer A) from 1 to ((Number of players in PlayerswTanks) + 1), do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Tank_Pl[(Integer A)] is alive) Equal to True...
If i have trigger
Untitled
Event - A unit dies
Condition -
Action - Turn on trigger "lol"
and another trigger (disabled at first)
lol
Event -
Condition - "(Triggering Unit) is dead" equal to true
Action - Create 1 "Triggering Unit" At anywhere.
Will the first trigger make the...
What is a units custom value? Is it the 4 digit number assigned to it when placed in editor?
EDIT: SOLVED, lol forgot to google first :D http://jx3.net/TDG/forum/viewtopic.php?f=16&t=908
Can a trigger hide a "unit" and make it visible to 1 player, like "player 1", even when "player 2" has shared vision and is near "player 1" then "player 2" cant see the unit that "player 1" sees? :nuts:
How can I detect each players current wood?
On my map first a trigger sets players wood to an amount then another trigger adds some, i need my trigger to get all of the players wood and do different action for each player depending on the amount of wood he has.
I'm having an hard time...