CAPSLOCKFTW
Member
- Reaction score
- 5
Can a trigger hide a "unit" and make it visible to 1 player, like "player 1", even when "player 2" has shared vision and is near "player 1" then "player 2" cant see the unit that "player 1" sees? :nuts:
Can a trigger hide a "unit" and make it visible to 1 player, like "player 1", even when "player 2" has shared vision and is near "player 1" then "player 2" cant see the unit that "player 1" sees? :nuts:
You can use invisible instead of hide.