- you edited the spell incorrectly on your map? - didn't change the spell apart from damage to 10 and No. Shards to 10 with 1 wave.
- the target gained magic immunity? - that never should happen, no trigger etc...
- you made a trigger preventing damage? - doesn't exist.
Abit more info:
The...
When blizzard is cast, the first time it is casted it will damage the target. The second time it is casted on the same target, it doesn't. I've noticed this on two separate maps i've tried making, anyone have any idea why it happens?
Second Qs: Is there a spell which reduces magical damage...
Ahh my bad, well spirit link is a normal warcraft 3 ability, not a dota one. What it does is link multiple units together, and spreads the damage throughout all units so the unit is hurt less thus all units surviving longer. This is typically a positive spell.
Changing the target to Enemy and...
With the dota warlock linking ability how is it implemented and does it use Spirit link as a base spell, if so how would i go about using it since, when i tried setting targets to enemy only there was no bounce.
If I wanted to make a unit deal "pure" damage to another unit with no reduction what so ever, how would i go about doing that?
I tried setting the damage to Chaos and using the action:
Unit - Cause x to damage y, dealing z damage of attack type Chaos and damage type normal
but that...
hmm lately i've been having a problem - not sure when this started occuring but ..... i've been using a revive script that hasn't bugged up yet -
Its something similar to that, would the negative experince bug it? beacuse the hero sometimes doesn't revive and i don't know y- so i used a...
yea i was afraid i had to do that....well i need alot of dedicated beta testers then...
Edit: okay i've narrowed it down its not trigger problem. What terrain problems are associated with server split?
Edit 2: okay i've found out : if u have structures or any units in ANY water including...
well i got the map link i'll post some triggers for u too see:
function Trig_item_store_Shield_Actions takes nothing returns nothing
set bj_forLoopAIndex = 199
set bj_forLoopAIndexEnd = 200
loop
exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
set...
Well i've looked around a couple of forums - and i've found out if u use pan camera as neccessary, units loaded already in the water can stuff up ur map and cause it to split - with the units already loaded in water does that count shallow water? and is there other reasons cause my map splits...
Well i'm not sure where u got my map from cause its 0.01b#0007e atm and thats beta - i only uploaded so ppl have a place to dl instead of just me, currently my map is stuck on a server splitting issus which i'm trying to resolve
i've looked through the forums and couldn't find an trigger that i needed (got up to like page 7) this is what i'm trying to do:
Setup an array then using random function pick an item from the array, but each item has a different ratio % of dropping and each creep has a different chance of...
no i can't even save the map, cause there is errors in the script i copied and set all the varaibles but still doesn't work it says all the constant functions are errors i dunno why...
Hey i've finally figured out Q1 well if u ever get this problem this is how it works:
1. create a spell book
2. put spells in the spell book as the order u want them to appear (starting top left)
3. set minimum and maximum the same (no matter how many spells you have in the spell book...
i'm not sure if you said this cause i read thorugh and didn't see it but, most people have the disappearing icon problem, best way to fix this is set the maximum amount of spells and minmum amount of spells exactly the same number (number of spells u go in your spell list ID) and the order in...