Alright this might be the dumbest thread ever. I need hints though. As I was working on my map I stopped testing for some time. Eventually I tested and noticed none of my triggers work. Even if the events occur nothing happens. For example:
kill
Events
Player - Player 1 (Red) types a...
***SOLVED***
I'm trying to make so that when a special unit is killed the killing unit claims the dying player for his team. I can't make it work though. I'm posting the triggers. If anybody knows what's wrong I'd appreciate his help.
Triggers:
FortresDies
Events
Unit - A unit Dies...
***SOLVED***
I'm looking for a similar to the "add ability" function but for researches. I don't want to replace the unit with a new one because that would make alot of problems. I think this is impossible but i wanted to ask anyway.
Can anyone tell me why does wc crash when i use this:
ResourseLumber
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Destructible-type of (Target destructible of issued order)) Equal to Summer Tree Wall
Actions
Unit - Order...
So I have a skill that is based on Harvest (Lumber and Gold) with multiple levels, each with a custom value for "damage to tree"' "gold capacity" and "lumber capacity". I want to set the level of this ability to something (say 5) but it doesn't work. The values stay as if though the ability is...
So I want to make a unit selectable 15 seconds after the beginning of the game. So at the beginning I give it locust and at the 15th seconds I remove it but it doesn't seem to work (It adds Locust properly but doesn't remove it). Maybe I'm doing it wrong. Any thoughts? Here are the triggers...
So in my map players change their workers during the actual game. So I'm looking for an action that changes the "Idle Worker" icon for a given Player. Is there such action? If not, then does anyone know another method to do what I'm trying to do?
I'm pretty sure many of you have played Tropical Tower Wars. If so then you should know what I am talking of, if not let me explain: since you put buildings freely (no restrictions on where to put them) there is some system that does not let you block the way of the creeps - the creeps move...
So something's wrong with my map because whenever there are more units on the screen there is a major drop-down in fps. There are some leaks that need clearing but that (i think) is not the case as the laggs are there from the beginning itself. For example I have this spell that shoots an arrow...
I"m debugging my mode right now and i need to know what happens if a location handle is set to NULL. Would it be set to the Center of The Playable Map Area? Help would be appreciated. :)
I have a spell based on blizzard and I'm trying to find a way to refer to the center of the AoE as Point (say I want to create a footman there). I tried "Target Point of Ability being cast" and it didn't work. Any thoughts?
EDIT: fixed >> It was Event's fault (being Unit finishes casting an...
Yes. How can I do it? I can make one face downwards by setting pitch angle to -90 but upwards?
EDIT: Eh Nevermind. I figured it out. (Setting angle to -270 - pretty simple yeah :D)
I have the following problem: A unit must be created upon casting an Ability facing the target point of the ability. However the unit is created facing ((the target point) -/+ 90) and is then turned towards the desired location witch looks ugly because I'm trying to create a "shoot arrow"...
This might have been asked quite a few times already. I, however, didn't find it so I'm asking here:
How can you modify a unit's or floating text's tinting and transparency for different players. I want to make a floating text only visible for some players.
Any thoughts?