Target Point of Ability being cast wouldn't work

feelingparty

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I have a spell based on blizzard and I'm trying to find a way to refer to the center of the AoE as Point (say I want to create a footman there). I tried "Target Point of Ability being cast" and it didn't work. Any thoughts?

EDIT: fixed >> It was Event's fault (being Unit finishes casting an ability instead of Starts the Effect of an Ability(yet it kinda sux as I have to rework some enormous triggers now :D))
 

Moridin

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Target point of ability being cast should work for blizzard. Are you using triggers? More specifically is there a wait in your triggers?

The "target point of ability being cast" inbuilt variable doesn't survive waits of a certain length (it gets cleared)....so if there ARE waits in your triggers, then you need to save that target point to a variable and then use that variable instead.
 

BAkil

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Could you copy your trigger and paste it here?
That should work fine, meaning there's probably a tiny little mistake somewhere causing it to go off the rails.
Don't forget to include the event and the conditions aswell, I'll do my best to help.
 

feelingparty

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Yes I am using triggers and No no waits. Here's the trigger made in a simpler way. ( to avoid wall of text (it still doesn't work))
Trigger:
  • CustodianArrowCast Copy
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
      • (Ability being cast) Equal to Custodian Arrow
    • Actions
      • Unit - Create 1 Footman for Player 1 (Red) at (Target point of ability being cast) facing Default building facing degrees

The thing is that when I change the region to something else it works >> It's not the ability's fault
 

Moridin

Snow Leopard
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Looking at your first post again, I see you've already realised that you need to use the event "A unit starts the effect of an ability". :D
 

BAkil

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Yeah all you really need to do is change the event from when it finishes casting an ability to when it starts the effect of an ability. Because Blizzard is a channeling ability, it may take a while to actually finish casting the ability.

Additionally there is a small memory leak down there that I advise you quickly patch up, you can fix it by replace that single action with these three:
Trigger:
  • Set POINT = (Target point of ability being cast)
    • Unit - Create 1 Footman for Player 1 (Red) at POINT facing Default building facing degrees
    • Custom script: call RemoveLocation (udg_POINT)

I'm not sure why they show the first action as an expandable thingy, just pretend it isn't =P
If you want to fix it you need a variable of type point. It doesn't have to be called POINT exactly, but you must refer to the same variable in all 3 actions.
 
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