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  1. 2

    Launching units into the air

    That doesn't allow for gravitational acceleration.
  2. 2

    Launching units into the air

    Thanks dude. I didnt do it quite like you did, I used two triggers for the up/down instead, cause for some reason it was messing up for me lol, but still i pretty much used most of your method. :)
  3. 2

    Launching units into the air

    Care to elaborate? :P And Sajin How do I do it using your method? For rising, do I set the current flying height to that height variable, then set the variable to variable+1 (or +however much I need)? Cause the way you wrote it out, you dont really change the unit flying height lol: Set...
  4. 2

    Launching units into the air

    Can you explain this process in detail please? ;D
  5. 2

    Launching units into the air

    But with impale you cant adjust the height, can you? And how would you get it to work without the spike effect? If i remove the Impale (Effect) effect, the affected units just dissapear for a while, instead of flying up and down.
  6. 2

    Launching units into the air

    Lets say I have a spell that launches nearby enemy units into the air And stunning them temporarily? How do I do this? lol Thanks
  7. 2

    How can I make this skill MUI?

    I have a pretty simple 'attacking' skill that one of my units uses.. Slash Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Slash Actions Animation - Change (Triggering unit)'s animation speed to 230.00%...
  8. 2

    Make units move closer together

    It just looks weird to have my units in a spread out rectangle formation so far apart while moving across the map. I like how in Starcraft II, everything is bunched together and you get to decide how spread apart you want your units to be.
  9. 2

    Make units move closer together

    lol that definitely does not work
  10. 2

    Make units move closer together

    Collision size doesn't affect their grouping separation Setting the turn rate to low makes them turn slower.
  11. 2

    Make units move closer together

    How do I make it so that when I control a group of units, they move closer together? Is there any way to change this? Also is there any way to make units turn faster? I have the turnrate set to really high and they still seem to be turning slow
  12. 2

    How do you change the colour of gathered resources?

    Like when my workers return lumber it says in green text, how do i change that Also, how do you change the gold/lumber icons for when you buy units? I can change the icons in the top right, but what about those icons that are next to the thing where it tells you how much a unit costs? THanks
  13. 2

    My friend cant control his units, but he can see them

    k thanks how about for my second question any idea how to do that?
  14. 2

    My friend cant control his units, but he can see them

    So in my map there are two forces with three colours on each. I gave my friend dark green units, so when we make the game, he goes on the other team and sets his colour to dark green. However he cant move or control his units - does anyone know why? Also, is there any way to have the slots...
  15. 2

    Make an skill default set to autocast?

    For my map I need medics to have their heal skills set to autocast by default (like right when they're produced). Does anyone know how to do this? Thanks.
  16. 2

    How to make circle of powers that can buy heroes

    Right now even though I have circles of power around my hero shop, it still says "requires nearby patron". What do I need to do to the circle of power unit to make it able to buy stuff?
  17. 2

    Having the team glow that I want after BUYING a hero?

    I've found that some of the colours of team glow don't fit very well with some of the heroes in my map, so I tend to set their custom team colours to Neutral Hostile(Black), Grey, or Light Blue or something like that. Now, this works if I just place the hero on the map in World Editor, but if...
  18. 2

    Actions

    In the 'dealing whatever damage' part, choose 'Arithmetic' For the first blank, put real -> 1.5 For the second blank, put integer -> Hero Attribute -> Intelligence
  19. 2

    Whats the name of the Marine death sound?

    The marine unit in WC, what's the sound it makes when it dies? Does anyone happen to know this? Lol Thanks
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