Thanks dude. I didnt do it quite like you did, I used two triggers for the up/down instead, cause for some reason it was messing up for me lol, but still i pretty much used most of your method. :)
Care to elaborate? :P
And Sajin
How do I do it using your method? For rising, do I set the current flying height to that height variable, then set the variable to variable+1 (or +however much I need)? Cause the way you wrote it out, you dont really change the unit flying height lol:
Set...
But with impale you cant adjust the height, can you?
And how would you get it to work without the spike effect? If i remove the Impale (Effect) effect, the affected units just dissapear for a while, instead of flying up and down.
I have a pretty simple 'attacking' skill that one of my units uses..
Slash
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Slash
Actions
Animation - Change (Triggering unit)'s animation speed to 230.00%...
It just looks weird to have my units in a spread out rectangle formation so far apart while moving across the map. I like how in Starcraft II, everything is bunched together and you get to decide how spread apart you want your units to be.
How do I make it so that when I control a group of units, they move closer together? Is there any way to change this?
Also is there any way to make units turn faster? I have the turnrate set to really high and they still seem to be turning slow
Like when my workers return lumber it says in green text, how do i change that
Also, how do you change the gold/lumber icons for when you buy units? I can change the icons in the top right, but what about those icons that are next to the thing where it tells you how much a unit costs?
THanks
So in my map there are two forces with three colours on each. I gave my friend dark green units, so when we make the game, he goes on the other team and sets his colour to dark green. However he cant move or control his units - does anyone know why?
Also, is there any way to have the slots...
For my map I need medics to have their heal skills set to autocast by default (like right when they're produced).
Does anyone know how to do this?
Thanks.
Right now even though I have circles of power around my hero shop, it still says "requires nearby patron". What do I need to do to the circle of power unit to make it able to buy stuff?
I've found that some of the colours of team glow don't fit very well with some of the heroes in my map, so I tend to set their custom team colours to Neutral Hostile(Black), Grey, or Light Blue or something like that.
Now, this works if I just place the hero on the map in World Editor, but if...
In the 'dealing whatever damage' part, choose 'Arithmetic'
For the first blank, put real -> 1.5
For the second blank, put integer -> Hero Attribute -> Intelligence