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  1. K

    Using the Data Editor's 'Turrets' on a Marine?

    Overload is correct Turrets are used for units with moving parts, such as hellions, motherships and, well missile turrets. What your looking for is the "Weapon - Allowed Movement" section on the weapon you want to allow movement for. You can set it to moving, slowing or none.
  2. K

    Reactor/Tech Lab Active/Inactive

    Found what I was looking for, thanks to Dr. Super Good over on the Hive Workshop forums. The animation is controled via actor events, which I found this nice guide on: http://starcraft.incgamers.com/forums/showthread.php?t=3934 I've toyed around a bit with it and I think the best way...
  3. K

    Reactor/Tech Lab Active/Inactive

    [Solved]Reactor/Tech Lab Active/Inactive I'm having trouble finding anywhere in the editor to control the change an addon between an active and inactive state(ie when it has a building attached or not) What I'm trying to do is have a reactor (stand alone, not attached to anything) be lowered...
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