I need the hero to do attack animation too, not just damage. :) And if I order the hero to attack once the target and I click the target again, the attack interrupts.. I need to disable the attack for the duration of the animation somehow.
Didn't find anything with search. Dunno if this has been conceived before.
Is it possible to create a Diablo style combat system in WC3? Or something similiar.
You attack with left click; there is no auto-attacks.
I've tried something but I can't get it to work right. :(
I dunno how I died, lol. The part in the Temple I guess where there were many of those shadows in one place in a square or something. Then I just walked there and then the spirit died and I got the message that our champion had fallen. :( And I never came back to life so I quit..
It looks very nice! I tried it. I really had no idea what to do and the crystal thing was hard to figure out; it took like 20 minutes for me to even to realize I have to interact with the rocks. The camera angles were changing all of a sudden and was really disturbing at times. :g
After a while...
Actually its digital download only. There will be no physical option available, sadly though. :/ I would have loved a nice case of HoN that I could keep on my desk!
Do you mean you don't have TFT editor? I used Blink for the teleport spell, which isn't in RoC. Are you editing the skills with .slk? You can import TFT spells to RoC using it.
Thanks for liking my game. :)
So like if I select a group of units in game, like 4 ghouls, 4 footmen and 4 grunts, and type -units the trigger would say that I have selected those units?
Count Units
Events
Player - Player 1 (Red) types a chat message containing -footmen as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Set...