RPG Shadows of Everwood - You Might Be Who We're Looking For!

Wolfe

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Shadows of Everwood
An epic tale of strife, magic and glory...

Suggested Players: 4-12 Map Scale: 480x480 Tileset: Ashenvale File Size: 7MB

Developers
Wolfe Orscythe - Project Leader, Terrainer, Writer, Designer
Tukki - Coder
Oziris - Terrainer

Overview:
Shadows of Everwood is an Open Roleplaying Game risen from the ashes of http://www.hiveworkshop.com/forums/map-development-202/everwood-unique-orpg-66835/. Like the former, Shadows of Everwood will have numerous features, however the game itself will be centered around gameplay and the conflict that is Everwood Forest. It will feature an array of heroes from two different factions, gameplay focused on teamwork and strategy as well as player vs. player combat in certain zones of the game. Items, systems, story, quests and features will also be evident in this project to create a "unique gaming experience".

Story: (Subject to change at any time.)
Once, long ago, the Ivory Tower of Llyanith stood tall over the dense overgrowth known as Everwood Forest. This tower, soaring into the skies and made from marble, was an eternal sign of the elven reign. Around it, the shining kingdom of the elves lived in peace and tranquility. However, this all ended when the summit of the tower exploded, causing it to rain magic and severely corrupting the people caught in the arcane tempest. The pure elves made it their duty to end the suffering of their corrupt ilk, and cleanse the kingdom of their taint. However, they did not fathom the power of their brethren, nor did they expect the catastrophic war that followed.

After the Shadow War, as it was named, the elves were left powerless and depleted in numbers. It was at this time that the Imperial Crown, an empire of humans that grew over the Shadow War, conquered the elven kingdom and demanded that the elves amalgamate with their glorious empire, or be executed. The cornered elves declined, and rallied together in what was left of the Ivory Tower. Once the elves were out of the picture, the empire claimed right to the elven provinces, a deed that they would regret. The polytheistic Fakkani Empire made their claims to the ancient kingdom of the elves, and when the humans conquered the elven provinces, the Fakkani High King called for war.

While the Fakkani Empire wages war against the Imperial Crown, shadows begin to form above the Ivory Tower, and an arcane tempest may very well be brewing once more...​

Features:
  • Make yourself a reputable warrior in either the Imperial Crown or the Fakkani Empire.
  • Choose one of twelve classes in each faction.
  • Fight for your empire through five chapters of player vs. enemy combat, filled with quests.
  • Wage war on the battlefield in the name of your king in a rewarding player vs. player experience.
  • Five dungeons, one in each bracket for both factions, that must be controlled by your faction before you may enter.
  • Level cap is set to 50.
  • Venture through the expansions of Everwood Forest with your very own world map!
  • Earn a mount at level 40.
  • Dwell into a world of conflict and beauty, with various camera angles for you to play with and fight, explore and view the beautiful world that is Everwood.
  • Play the game with a custom model, which though it may have armor already, has weapons that appear as your equip them.
  • Control zones and earn Strategic Points for your faction and eventually raid the enemy capital.
  • Event quests which serve as your "grinding". Speak to a quest NPC to activate an event and battle through it with your allies! Event quests vary from phased boss fights, defenses, sieges and mini-games.
  • Customize your level stats with caution, as certain stats will invoke the potential of magical weapons and armor.
  • Duel an ally in the arena and win one of their items.
  • Wield abilities enhanced by a realistic condition system that may be imbued or negated by other spells.
  • Animated models for each item dropped in Shadows of Everwood.
  • Custom inventory system with 25 slots, 4 "quick-access" slots and current item slots (helm, neck, main-hand, off-hand, body, feet, hands, shoulders, waist, ring one, ring two and wrist).
  • Transparent trees and roofs, with houses that you may enter to see NPCs carry out their day.
  • Realistic night and day system, where NPCs sleep and shops close.
  • Your heroes animations depend on the weapon he/she is wielding.

Concept Screen - Moranil's Watch
ConceptScreen.jpg

_____________________________________________________________________
Required Development Help!
POSITION - vJASSer
RESPONSIBILITIES
  • Create systems using vJASS.
  • Create quests.
  • Create systems that benefit gameplay.
  • Create custom spells.
  • Keep trigger code organized and clean.
  • Remove all leaks.

POSITION - 3D Artist
RESPONSIBILITIES
  • Create attractive, low-poly animated item models for Shadows of Everwood's items.
  • Create weapon-less hero models for our heroes.
  • Create doodads for the terrain, or special locations.
  • Create models of any kind, be it a boss or a creep.

Please give me a personal message if you wish to join this project, as well as a sample of your works. Provide any feedback or suggestions if you'd like.
 

FhelZone

Have a drink of a nice cold mellowberry juice!
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I saw more screenshots at the main thread from the hiveworkshop....
 

Wolfe

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Well, the screenshots on the Hive Workshop are of the old Everwood. The terrain is being remade.
 
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