Search results

  1. C

    Issue Order String for Right-click Moving?

    Thanks, Sevion, and thanks for the clarification Kaerf - I figured it would be just moving, but it works this way, too.
  2. C

    Issue Order String for Right-click Moving?

    I tried using: Events: Unit - A unit Is issued an order targeting a point Conditions: (Issued order) equal to (Order(move)) ... But it only counts moving by using the skill 'move' (hotkey M), not by right-clicking. Does anyone know how to make it detect right-click move orders?
  3. C

    Is there an event that detects when a skill based off of Immolation is turned off?

    It's working fine with the Issue order with no target Order equal to unimmolation. Sorry, I forgot to let everyone know it's working! Thanks for all of the help!
  4. C

    What are some good websites to download Model files for the characters?

    Wc3C.net isn't categorized like Hive and it is inconvenient and requires registration. I suggest hiveworkshop.com.
  5. C

    New Street-Tileset!

    How do you download it? I can't see any screenshots or attachments that you mentioned... I'm confused : /
  6. C

    Can you convert (Agility of Hero) to (0.(Agility of Hero))?

    All I wanted was an acceleration for a flying/driving trigger. I used Move (Picked Unit) instantly to (Position of (Picked Unit) offset by (((Real((Agility) of (Picked Unit) (Include) bonuses)) / (100)) towards (Facing of Picked Unit) degrees. I couldn't have 50 agility or it would be insanely...
  7. C

    Is there an event that detects when a skill based off of Immolation is turned off?

    The title pretty much says it all...is there a Generic Unit event option? I just can't seem to find one... I guess I might have to use a periodic that constantly checks if you have the Immolation buff on you and if not, sets a boolean to false...in other words, more work.
  8. C

    Can you convert (Agility of Hero) to (0.(Agility of Hero))?

    Well, it seems to be working, so I guess it is possible?
  9. C

    Can you convert (Agility of Hero) to (0.(Agility of Hero))?

    Okay, thank you! I'm not very good at math, I guess...
  10. C

    Can you convert (Agility of Hero) to (0.(Agility of Hero))?

    Is there a way to just add the 0. before the (Agility of (So-and-so Hero))? In other words, if the agility was 25, make 0.25 instead of 25. Thanks!
  11. C

    NewGen Tileset feature not working

    I tried to hit 'Edit Tileset' in the Extensions tab, but it didn't do anything. Isn't it supposed to allow a lot more tilesets to be used? Also, how do you open an original editor file with NewGen?
  12. C

    Why are these doodads not walkable?

    I'd had it like that and it didn't work...neither did it work when I added a pathing texture. : / Thanks for the suggestion, though.
  13. C

    Why are these doodads not walkable?

    I have a few doodads that aren't custom and I've checked the 'Walkable' field, but they still aren't walkable. It's like that way for 2 of them. Why isn't it working?
  14. C

    Why can't you use a Generic unit event for 'Takes Damage'?

    You can only use a specific unit event for A unit takes damage. Why can't you make it generic? Is there a way to make a generic takes damage event?
  15. C

    For Loop isn't continuing properly

    That seems to work. Thanks!
  16. C

    For Loop isn't continuing properly

    I don't really want to use something like this: Periodic Version of Channeling Events Time - Every 1.00 seconds of game time Conditions Actions Unit - Create 1 CastingTimeTypes[(Integer A)] for (Owner of (Triggering unit)) at (Center of Char Select Region...
  17. C

    For Loop isn't continuing properly

    Channeling Events Unit - A unit Begins channeling an ability Conditions (Ability being cast) Equal to Begin Channeling Actions Unit Group - Add (Triggering unit) to ChannelingUnits Unit - Add Aid to (Triggering unit) Unit - Add...
  18. C

    Looking for some suggestions on how to implement my casting system

    Can you make a spell require a unit..? The same thing wouldn't happen with my original method because you can't even try to cast it until you have the upgrade finished, in which case you'll have casted the appropriate amount. It wouldn't be a problem with the second method, either.
Top