Heres a quick response, dont have time to test it out but:
(sry for crappy text)
Event- unit buys an item
condition- whatever u need
action-
...........for each integer A from 1 to 6
..............if item type in hero slot (integer A) equal to item type of item being manipulated then...
http://www.thehelper.net/forums/showthread.php?t=157829 is one i just made, mine is a system where all the players vote for how many points are needed to win. 8th post in the link.
Ive never used multiboards, never had enough information to fill the need for one, but maybe ill try it to fix this issue. thanks.
btw, i have the same condition for my leaderboard, as you do for your multiboard, checking if the player is a user, and is playing.
I would suggest setting up several regions along the path the creeps will be running then make a unit_group_array, then periodically through out the game create 1 unit type of random unit from unit_group_array[current level] at random spot in region_array[Random integer between 1 and (however...
I Cant seem to keep the computer player from showing up on the leaderboard even though one of the conditions is "Not equal to computer"
Create
Events
Time - Elapsed game time is 0.05 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players)...
I understand. The term "local" should have clicked, it just didnt then for some reason. It seems that vypur85's version would be a much more efficient version of the spell, and a lot simpler to actually write than my GUI version.
Quick question: If you want to use jass, does the whole...
What would happen in your system if there are 6 players, and 3 vote for 25 and 3 vote for 35?
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I like it, couple things though. the line:
Set inGamePlayers = (All players matching (((Player 1 (Red) controller) Equal to User) and ((Player 1 (Red) slot status) Equal to Is playing)))
it seems to me this would make inGamePlayers = the player 1. i think there needs to be
Pick all players...
I Definitely like the idea of the players voting on how many points to win. Im thinkin a dialog box for each player with different choices, then a trigger comparing how many votes each option got, and if there was a tie, opening another dialog box with the options that tied, if there is another...
haha feel free to question my skills. That was my 1st full on MUI spell i ever made using Hashtables. I just learned about Hashtables for the first time ever like 2 weeks ago.
Is vypur85's trigger MUI? what happens if another player casts the DOT spell before that trigger has run its course? or...
I am not sure if this is the correct forum for this thread, or if it should go into the projects forum, sorry if its the wrong one.
Ive started working on a map im possibly calling "Squad Wars" maybe "Squad Defense". Not sure yet, give me your ideas after the description:
10 Players. Each with...
It looks like the random_integer is meant to be set up so R_I[1]=Hero_Array[1] so that it can be used later on to create a random hero, but this would be redundant because you can just choose the random number option inside the array value.
Might be a bit of an extreme work around but ...
Have a dummy unit that is constantly next to hero and have its regen > than immolation dmg, then check if that unit has the buff from the hero's immolation.