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    Halloween Contest #2 (Results Posted)

    Anyone got any idea on when we can expect results?
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    Combining 2 of the SAME items.

    Heres a quick response, dont have time to test it out but: (sry for crappy text) Event- unit buys an item condition- whatever u need action- ...........for each integer A from 1 to 6 ..............if item type in hero slot (integer A) equal to item type of item being manipulated then...
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    Halloween Contest #2 (Submissions)

    Here is my Halloween themed mini-game "Haunted Maze". Enjoy!
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    How would I make an AI player for a TD?

    very nice idea, im gonna remember that one!
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    trigger for choosing kills

    http://www.thehelper.net/forums/showthread.php?t=157829 is one i just made, mine is a system where all the players vote for how many points are needed to win. 8th post in the link.
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    Cant keep comp off Leaderboard

    Ive never used multiboards, never had enough information to fill the need for one, but maybe ill try it to fix this issue. thanks. btw, i have the same condition for my leaderboard, as you do for your multiboard, checking if the player is a user, and is playing.
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    How would I make an AI player for a TD?

    I would suggest setting up several regions along the path the creeps will be running then make a unit_group_array, then periodically through out the game create 1 unit type of random unit from unit_group_array[current level] at random spot in region_array[Random integer between 1 and (however...
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    Cant keep comp off Leaderboard

    I Cant seem to keep the computer player from showing up on the leaderboard even though one of the conditions is "Not equal to computer" Create Events Time - Elapsed game time is 0.05 seconds Conditions Actions Leaderboard - Create a leaderboard for (All players)...
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    MUI Help

    I understand. The term "local" should have clicked, it just didnt then for some reason. It seems that vypur85's version would be a much more efficient version of the spell, and a lot simpler to actually write than my GUI version. Quick question: If you want to use jass, does the whole...
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    Unit Ideas

    What would happen in your system if there are 6 players, and 3 vote for 25 and 3 vote for 35? ____________________________________________________________________________________________________________________________________...
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    Unit Ideas

    I like it, couple things though. the line: Set inGamePlayers = (All players matching (((Player 1 (Red) controller) Equal to User) and ((Player 1 (Red) slot status) Equal to Is playing))) it seems to me this would make inGamePlayers = the player 1. i think there needs to be Pick all players...
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    Unit Ideas

    I Definitely like the idea of the players voting on how many points to win. Im thinkin a dialog box for each player with different choices, then a trigger comparing how many votes each option got, and if there was a tie, opening another dialog box with the options that tied, if there is another...
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    MUI Help

    haha feel free to question my skills. That was my 1st full on MUI spell i ever made using Hashtables. I just learned about Hashtables for the first time ever like 2 weeks ago. Is vypur85's trigger MUI? what happens if another player casts the DOT spell before that trigger has run its course? or...
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    Unit Ideas

    I am not sure if this is the correct forum for this thread, or if it should go into the projects forum, sorry if its the wrong one. Ive started working on a map im possibly calling "Squad Wars" maybe "Squad Defense". Not sure yet, give me your ideas after the description: 10 Players. Each with...
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    Duel system help

    Why would you do the setup with the integer instead of a periodic timer set to 120? :edit: nvm i get it.
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    building a Tavern

    It looks like the random_integer is meant to be set up so R_I[1]=Hero_Array[1] so that it can be used later on to create a random hero, but this would be redundant because you can just choose the random number option inside the array value.
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    MUI Help

    hmmm, im not too sure bout that lol.
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    a way to detect immolation turn off as it reachs 0 mana?

    Might be a bit of an extreme work around but ... Have a dummy unit that is constantly next to hero and have its regen > than immolation dmg, then check if that unit has the buff from the hero's immolation.
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    buildings that produce gold trigger help

    change the event to a periodic timer. and it will give gold every X seconds
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