First, as vonDarkmoor said, you need a periodic time event. "Elapsed time" is for how long the game itself has run, e.g. an elapsed time event at 10.00 seconds would happen after the game has ran for 10 seconds and never again.
Second, your trigger has been disabled because of a compilation error. As you should know, the GUI (Graphical User Interface) that you use is just a template form of a code language. If the code isn't written correctly, the game won't permit you to run the trigger.
The error is that the unit group you create with a variable and the unit group you destroy in the custom script do not have the same name. You are destroying a unit group that doesn't exist, and this is what causes the compilation error. Instead, your custom script should be:
Reddit, Slack, Google, Facebook, Instagram — these companies use our data — directly or indirectly — to train the next generation of AI language models. Yet, I don’t remember anyone asking our permission, and in doing so, these companies have proven the adage that customers’ data is their main...
Our new website went up early yesterday. Health Empowers You. 200 smoothie recipe guide and soon we will have detox, cognitive enhancement, weightloss teas and some coffee blends. https://healthempowersyou.net/products/smoothie-recipe-guide
It never fails that as soon as I say something about the bots they come back - this time they are under a whole new IP range - one thing in common though, Chinese!