I wanna know how how the trigger for moment of courage works, i bet is not just the "an unit begins an attack" can someone post some trigger that will help me replicating it? i liked the idea. GUI please?
also i would like to know if it can be made so it only triggers only with an autocast...
i got tired of it, dumb people save the game when i am playing on an online game, there is anyway to block it from creating the multiplayer save file? i mean not in thee WE i mean i nthe whole game ... -.- i have to defrag my HDD everytime this happens and it sucks. they r 5 to 10 mb files...
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It is posible to make that sword launcher spell in wc3? i was thinking using stampede but how about the speed of the swords? and the swords on the top area? btw it needs an golden shining sword model, when it touches the sword will explode (phoenix misile dead animation)
the...
Hey guys i am using the fog trigger to create a blue, setting the colors to 0,0,100% and density to 100, the other values are the default that comes with the action when you create it, so what are the best settings for a very dense blue night? i want the most dense as posible but not exagerated...
My map has a blue "mask" at night using the density trigger, it is 1000, 8000 and 100 density at 0,00-0.00-100.0 what could be the best density to use for a VERY BLUE enviroment,
Hi guys i would like to create a sVery dense blue sky light for night time....
it is posible? i mean, a sky that is visible in game and some blue mist effect around all the map, this is for my map to look cool in the night because thats when the fights are on, of course that + moonlight would...
hi guys iam triying to make the rockets deal 75/150/225/300 dmg each (4/8/12/16 rockets) i done all perfectly but the rockets do no dmg or alittle and the stun time is not accurate, also i cant edit the buff of tha ffected unit, is this ability broken? or i am doing something wrong ... and i...
guys, i am doing a melee hero, each time he attacks he dones bonus damage,
i am using orb of lighting new for the base spell and searing arrows for the bonus damage .... but when i level up it in game it doesnt show the proper tooltip i put on the searing arrows based ability ..., it also...
I want to play a PvP hero map where you can fight enemy heroes freely and train at the same time, without defending shit.
Balanced, no heroCraft shit but a map to have fun killing some graphics and also with balanced heroes.
NOT DOTA. or any AoS.
I made a strong/improved version of Aggron Stonebreaker from DotA Allstars.
First skill
Fireblast
just like the DotA Allstars one but lower damage, based on firebolt. stuns 1.5 secs.
Third Skill (pasive)
Ignite
Everytime you cast a fireblast it will give it a 20% chance to...
Fireblast
Blasts an enemy unit with a wave of fire. Deals intense damage and stuns for 1.5 seconds.
Level 1
Blasts an enemy unit with a wave of fire. Deals 25 damage and stuns for 1.5 seconds. It has a 25% chance to ignite the target in flames along with all units around for the next 5...
My hero has a storm bolt skill, and his ulti is minded to be a pasive ability that lets his first skill (storm bolt) to be casted 2/4/7 more times like the multicast on dota but without a casting chance.
how the trigger would look like ?
Spells like, lighting and other magical things are affected by magic resistance.
What about the stomps, shockwaves? poison? they are not magic but they are still affected by magic resistance? if so? it shoudn't be that way ... -.-