There's a tutorial by Ryoko that explains everything about multi-shot. The minimum number of targets you can have is 3, but I had a two shot multishot somewhere. Maybe I didn't pay attention.
http://world-editor-tutorials.thehelper.net/mshot.php
Thanks for the solutions, guys. I ended up using meOme's idea because it was really simple and it worked. 0WN3D and NeuroToxin's may work too, but I haven't tested it.
I want to make an item that gives FLAT mana regeneration, like +0.15 mana per second. The closest thing I found was the sobi mask, but it is a percent value bonus. I was thinking about brilliance aura but I want these items to be stackable and I don't know if brilliance aura bonus from items...
These triggers are from a map I worked on a loooong time ago. It might be really messy because I wasn't too experienced when I was making this map about 2 years ago.
Quest is a quest variable (array)
Questreq is a quest requirement variable (array)
Tropos1
Events
Unit - A...
You can try this
Events
Map initialization
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Hero - Make (Player((Integer A))) Heroes gain 0.00% experience from future kills
Then
Events
Unit - A unit Dies
Conditions...
Okay, I have decided to go with the dummy shop and units idea and it works wonderfully. One problem though, is there any way to set a tech requirement on a dummy unit that can be hired? I realize I could use add/remove unit from marketplace triggers, but I want the skill to show up so players...
Cinematic - Turn cinematic mode On for (All players)
Then modify the trigger below if you want dialogue. You can add these one after the other if you have multiple dialogues.
Cinematic - Send transmission to (All players) from Footman 0026 <gen> named Rick: Play No sound and display...
i have this hero skill system where a hero learns a skill regularly (through the red plus sign) from one of two choices and the picked ability will end up in a spell book and then both research ability icons will be removed and two new ones will be added (sorry if this sounds confusing)
the...