ryerye1996
Cool Member
- Reaction score
- 5
I know theres a way to make it so that you can only have 1 item per class for your hero. I have tried using other threads' answers but it doesnt seem to work... does any1 know how?? (+rep)
Events
Unit - A unit Acquires an item
Conditions
(Item-class of (Item being manipulated)) Equal to Permanent
Or - Any (Conditions) are true
Conditions
(Item-class of (Item carried by (YourUnit) in slot 3)) Equal to Powerup
(Item-class of (Item carried by (YourUnit) in slot 2)) Equal to Powerup
(Item-class of (Item carried by (YourUnit) in slot 4)) Equal to Powerup
(Item-class of (Item carried by (YourUnit) in slot 5)) Equal to Powerup
(Item-class of (Item carried by (YourUnit) in slot 6)) Equal to Powerup
(Item-class of (Item carried by (YourUnit) in slot 1)) Equal to Powerup
Actions
Hero - Drop (Item being manipulated) from (YourUnit)
The reason that doesn't work is because if you have the item-class condition for every slot it'll drop it, with mine it checks all but 1 slot.for some reason... the first trigger drops the item the second i pick it up.
any1 know why? here is the trigger
Weapon
Events
Unit - A unit Acquires an item
Conditions
(Item-class of (Item being manipulated)) Equal to Permanent
Or - Any (Conditions) are true
Conditions
(Item-class of (Item carried by (Triggering unit) in slot 1)) Equal to Permanent
(Item-class of (Item carried by (Triggering unit) in slot 2)) Equal to Permanent
(Item-class of (Item carried by (Triggering unit) in slot 3)) Equal to Permanent
(Item-class of (Item carried by (Triggering unit) in slot 4)) Equal to Permanent
(Item-class of (Item carried by (Triggering unit) in slot 5)) Equal to Permanent
(Item-class of (Item carried by (Triggering unit) in slot 6)) Equal to Permanent
Actions
Hero - Drop (Item being manipulated) from (Triggering unit)
for some reason... the first trigger drops the item the second i pick it up.
any1 know why? here is the trigger
Weapon
Events
Unit - A unit Acquires an item
Conditions
(Item-class of (Item being manipulated)) Equal to Permanent
Or - Any (Conditions) are true
Conditions
(Item-class of (Item carried by (Triggering unit) in slot 1)) Equal to Permanent
(Item-class of (Item carried by (Triggering unit) in slot 2)) Equal to Permanent
(Item-class of (Item carried by (Triggering unit) in slot 3)) Equal to Permanent
(Item-class of (Item carried by (Triggering unit) in slot 4)) Equal to Permanent
(Item-class of (Item carried by (Triggering unit) in slot 5)) Equal to Permanent
(Item-class of (Item carried by (Triggering unit) in slot 6)) Equal to Permanent
Actions
Hero - Drop (Item being manipulated) from (Triggering unit)