of course it is:
Trigger:
- init2
- Events
- Time - Elapsed game time is 0.01 seconds
- Conditions
- Actions
- Game - Set the time of day to 6.00
- Environment - Create at (Entire map) the weather effect Rays Of Moonlight
- Set WeatherEffectMoonlight = (Last created weather effect)
- Environment - Create at (Entire map) the weather effect Dungeon Blue Fog (Heavy)
- Set WeatherEffectBlueFog = (Last created weather effect)
- Environment - Create at (Entire map) the weather effect Rays Of Sunlight
- Set WeatherEffectSunlight = (Last created weather effect)
- Environment - Turn WeatherEffectSunlight Off
Trigger:
- init3
- Events
- Game - The in-game time of day becomes Equal to 6.00
- Conditions
- Actions
- Sound - Play DaybreakRooster <gen>
- Environment - Turn WeatherEffectBlueFog Off
- Environment - Turn WeatherEffectMoonlight Off
- Environment - Turn WeatherEffectSunlight On
- Environment - Reset fog to default values
Trigger:
- init4
- Events
- Game - The in-game time of day becomes Equal to 18.00
- Conditions
- Actions
- Environment - Turn WeatherEffectBlueFog On
- Environment - Turn WeatherEffectMoonlight On
- Environment - Turn WeatherEffectSunlight Off
- Environment - Set fog to style Linear, z-start 1000.00, z-end 8000.00, density 300.00 and color (0.00%, 0.00%, 100.00%)
what is your problem with this?
i tried that already before you posted it, it doesnt work, it doesnt show rays of moonlight too i dont know why
most likely the moonlight and the sunlight effects collide and cannot be created simultaniously.
i'd say, try to destroy the moonlight effect at dawn, create the sunlight effect and at dusk do it vice versa.