WIP (8) Cold Nights -Hero Defense/ Survival/ Waves/ Boss

Hellburke

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ColdNights.jpg


Gameplay : Hero Defense/ Survival/ Waves/ Boss

A hero defense/survival map, where the only thing each players have to defend is only
their own lives. Bound by the harsh cold environment, heroes can only stay alive while
being near to the encampment's fireplace, venture far, and the cold weather will knock
them out cold. Heroes will attempt to defend themselves against waves of creeps until
finally a round boss arrives.


Once the round boss is defeated, any killed heroes will be revived, if every hero falls,
then it is over.

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Features:

Hero_Death_Knight.jpg
Hero_Champion.jpg

- 2 Hero types available for now, here is the Death Knight and Champion.

dmeter2.jpg

- Damage Meter on bosses to determine who did the most damage & properly reward contributing players

Other Features:
- AI players available to spruce things up in single player
- 6 Bosses at the end of each wave rounds
- 2 Random Boss skills to pair with Boss's Ultimate Skill


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The Battlefield
Battlefield.jpg

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"Hero Talent Tips"

DK_Talents.jpg


Hero talent possibilities:
With 45 talents for each hero(15 talents in separate 3 talent trees), it's possible to
develope them to a Tank, Damage Dealeror a Hybrid of the two.

Tanking : Recommended 5/5/15
Tanking talents are always the 3rd skill. And the early 1-4 talents of each tree always
gives stats. Maxing the 3rd tree and picking the early few stat talents of the other 2
trees will be a safe recommended setting for a tanker.

Damage Dealer : Recommended 15/10/0 or 10/15/0
The 1st and 2nd talents are always damage talents. Maxing either 1 of the 2 will give
you a significant damage edge. For added survivability or utility for the team, a few
points in the tanking talents are always welcomed.

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"Bosses Tips"

Boss's Skills:
Bosses have 4 abilites in all, 1st and 2nd skills are selected at random, the 3rd is fixed
and usually works in combination with their 4th Ultimate skills. When attempting to cast
the 1st, 2nd, and 3rd skills, the boss's color will change. The casting of an Ultimate
skill by the boss will be marked by a scorching effect on the ground.

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Rantings:
-An already old project, didn't really want to proceed after I found out there's already
something almost similar to the concept, but after giving it a few thoughts, mmm,
it can't be that similar, can it?
-Not every element has been really balanced, I can only tune things at a multiplayer
environment with my.. null bots. This may take a while.
-Map is unprotected, just give credit to where credit is due.

Looking forward to feedbacks.


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"Changelog Updates"
1.18
- New Boss Cast System
- Fixed Hero Revivals
- New Boss Behaviour System(Agro)


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1.17b
- Fixed the defeat condition.


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1.17a
- Fixed preview picture.


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1.17
- There will be a warning when Chainz attempts to hook a player, now it is possible
to escape from Chainz via a spamming of the ESC key. - Idea by Zack1996


-------------------------------------------------------------------------------------


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Credits
BerzekeR - Wound Poison
Oblivions_Wrath - Weaponless Models
Zack1996 - Whirlpool spell
Elfian - Damage Detection System
Shdow89 - Grenade Spell
Dan van Ohllus - HeroDeathKnightNoHorse
b17rider - FelGuard Skin
General Frank - OrbBlood
l0w_kwaliti - Force Edge
HappyTauren - DragonBlade
assasin_lord - HeroGlow
Tinki3 - MeatHook
Unknown - Charge
Devine - BloodElementalMissile

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(8) Cold Nights - Download Link @ EpicWar.com

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Joccaren

You can change this now in User CP.
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1. Welcome to The Helper!!!
2. I'm going to test this now. Sounds really fun. If I find anything that seems unbalanced or glitchy I will tell you.
 
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