A different creep spawn?

ykblaze

New Member
Reaction score
2
Sorry, I know that a lot people asked for it.
I need a creep respawn system, not like the ones I fouund.

what I want is:
there is a region with a Building
when a hero enters the region the spawn should start with max of 6 creeps
if there are more creeps then six it needs to stop.
if the building that is in the region is destroyed the spawn should stop.

help?
 

ultimate11

Active Member
Reaction score
25
event-a unit enter region (your region)
Cond:triggering unit is a (hero) = true
Action:Create 6 (footman) at (centre of region x) or
For each integger A,1-6 do:
-unit create 1(footman) at (centre of region x)
-wait 0.5

or create 2 trigger one to create creeps using periodic event
and another trigger to turn off the spwm trigger if the buildin die
 

ykblaze

New Member
Reaction score
2
event-a unit enter region (your region)
Cond:triggering unit is a (hero) = true
Action:Create 6 (footman) at (centre of region x) or
For each integger A,1-6 do:
-unit create 1(footman) at (centre of region x)
-wait 0.5

or create 2 trigger one to create creeps using periodic event
and another trigger to turn off the spwm trigger if the buildin die


thanks but how can I make when the building dies the spawn stops?
 

Lmfaocj

Active Member
Reaction score
1
thanks but how can I make when the building dies the spawn stops?
Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - building 0000 <gen> Dies
    • Conditions
    • Actions
      • Trigger - Turn off trigger <gen>

something like that
 

ykblaze

New Member
Reaction score
2
thanks but the problem is, once I enter it creates unlimited amount of creatures but I want it to create 6 monsters.
after it creates those six it needs to stop, BUT if one creature dies it should start spawning them again to six creatures...

BTW
thanks for the help, rep +1
for both of you ^^
 

Lmfaocj

Active Member
Reaction score
1
thanks but the problem is, once I enter it creates unlimited amount of creatures but I want it to create 6 monsters.
after it creates those six it needs to stop, BUT if one creature dies it should start spawning them again to six creatures...

BTW
thanks for the help, rep +1
for both of you ^^

sorry but i only know how to make it using 3 triggers if you still want it then here it is.

Trigger:
  • Trigger 001
    • Events
      • Unit - A unit enters Creep <gen>
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
    • Actions
      • Unit - Create 1 Footman for Neutral Hostile at (Center of Creep 1 <gen>) facing Default building facing degrees
      • Set Creep[1] = (Creep[1] + 1)
      • Trigger - Turn on Trigger 002 <gen>


Trigger:
  • Trigger 002
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Unit - Create 1 Footman for Neutral Hostile at (Center of Creep 1 <gen>) facing Default building facing degrees
      • Set Creep[1] = (Creep[1] + 1)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Creep[1] Greater than or equal to 6.00
        • Then - Actions
          • Trigger - Turn off (This trigger)
        • Else - Actions


Trigger:
  • Trigger 003
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Footman
    • Actions
      • Set Creep[1] = (Creep[1] - 1)
      • Trigger - Turn on Trigger 002 <gen>
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • (Triggering unit) Equal to Scout Tower 0000 <gen>
      • Then - Actions
        • Trigger - Turn off Trigger 002 <gen>
      • Else - Actions
 

ykblaze

New Member
Reaction score
2
WOW thanks man....but there is still a problem...
Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Triggering unit) Equal to Scout Tower 0000 <gen>
    • Then - Actions
      • Trigger - Turn off Trigger 002 <gen>
    • Else - Actions

this action does not work, once a destroy the building nothing happens...
 

Lmfaocj

Active Member
Reaction score
1
WOW thanks man....but there is still a problem...
Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Triggering unit) Equal to Scout Tower 0000 <gen>
    • Then - Actions
      • Trigger - Turn off Trigger 002 <gen>
    • Else - Actions

this action does not work, once a destroy the building nothing happens...

then i guess you have to use
Trigger:
  • Events
    • Unit - building 0000 <gen> Dies
    • Conditions
    • Actions
      • Trigger - Turn off trigger <gen>
 

editor_kid

New Member
Reaction score
11
Try This

Trigger1
Event
Map Initialization
Conditions
Actions
Set CreepSpawn6=false (boolean Variable)

Trigger2
Events
Unit enter <your Region>
Conditions
(entering Unit Equal to Hero)equal to true
Action
For each integer A from 1 to 6
Do Actions
If (Conditions are true) do actions then actions
Condtion
<Building> is alive equal to true
then Actions
For each (integer A) from 1 to 6 do actions
Unit-create 1 <unit type> for neutral hostile facing default building degrees
set CreepSPawn=Creep spawn+1(integer variable)
IF conditions are true then.......
Condtions
CreepSpawn equal to 6
Then Actions
Trigger-turn of this trigger
 

MiddleHanded

New Member
Reaction score
1
Trigger:
  • Spawn
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
      • (Building thingy is alive) Equal to True
      • numCreeps Less than 6
    • Actions
      • Set numCreeps = numCreeps + 1
      • -------- Spawn something --------


Trigger:
  • Die
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Triggering Unit) Equal to Unit thingy type
    • Actions
      • Set numCreeps = numCreeps - 1
 

ykblaze

New Member
Reaction score
2
Trigger:
  • Spawn
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
      • (Building thingy is alive) Equal to True
      • numCreeps Less than 6
    • Actions
      • Set numCreeps = numCreeps + 1
      • -------- Spawn something --------


Trigger:
  • Die
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Triggering Unit) Equal to Unit thingy type
    • Actions
      • Set numCreeps = numCreeps - 1

IT WORKED! I CANT BELIEVE IT, IT FINALLY WORKS!
THANK YOU I WISH I COULD KISS YO NOW..(not really)
I tried making that s*** work for two weeks!
THIS IS THE BEST FORUM EVER!
+1 rep for you :D
 
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