Ok so I thought I'd put everything in this one thread. I need help with these things:
1. Adding Knockback and Floating Text to this ability. The Floating text just shows the damage and looks exactly the same as critical strike font and colour. [COMPLETED!]
Right Jab - Chance for opponent to miss. Knockbacks opponent. [Active Ability]
[Level 1] - 10% chance for opponent to miss. Knockbacks 100 distance. Deals 2.0 * agility in damage. 200 Mana. 30 Sec Cooldown.
[Level 2] - 15% chance for opponent to miss. Knockbacks 120 distance. Deals 2.2 * agility in damage. 190 Mana. 25 Sec Cooldown.
[Level 3] - 20% chance for opponent to miss. Knockbacks 140 distance. Deals 2.6 * agility in damage. 180 Mana. 20 Sec Cooldown.
[Level 4] - 25% chance for opponent to miss. Knockbacks 160 distance. Deals 2.9 * agility in damage. 170 Mana. 15 Sec Cooldown.
[Level 5] - 30% chance for opponent to miss. Knockbacks 180 distance. Deals 3.3 * agility in damage. 160 Mana. 10 Sec Cooldown.
2. Making this ability. If you want to do it for me, be my guess. But what I'm looking for is a push in the right direction.
Fists of Fury - Castigar becomes so angry that his damage is almost unmatched but in his rage he somehow manages to damage himself. [Ultimate]
[Level 1] - 120% Damage Increase. 5% Health Decrease Every Second. No Cooldown. Stays on as long as Castigar has 20% of his HP left. Can be deactivated.
[Level 2] - 180% Damage Increase. 8% Health Decrease Every Second. No Cooldown. Stays on as long as Castigar has 19% of his HP left. Can be deactivated.
[Level 3] - 240% Damage Increase. 11% Health Decrease Every Second. No Cooldown. Stays on as long as Castigar has 18% of his HP left. Can be deactivated.
3. Adding invulnerability to debuffs in this ability. It's based off roar and I've managed to do everything except the immunity.
Stand Fast - Increases nearby allies armor by 15 and makes them immune to all debuffs for 10 seconds. 100 Mana. 60 Sec Cooldown. [Default] [One Level]
4. Adding damage blocking to this ability. I've managed to do everything except the blocking, it's based off endurance aura but it's passive. [COMPLETED!]
Sleight of Hand - Faster Attack Speed, Increases Parry. [Passive Ability]
[Level 1] - 12% Attack Speed Increase. 5% Chance to block 100% of all damage.
[Level 2] - 24% Attack Speed Increase. 7% Chance to block 100% of all damage.
[Level 3] - 36% Attack Speed Increase. 9% Chance to block 100% of all damage.
[Level 4] - 48% Attack Speed Increase. 11% Chance to block 100% of all damage.
[Level 5] - 59% Attack Speed Increase. 13% Chance to block 100% of all damage.
Thanks for your time.
1. Adding Knockback and Floating Text to this ability. The Floating text just shows the damage and looks exactly the same as critical strike font and colour. [COMPLETED!]
Code:
Right Jab
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Right Jab
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Right Jab for (Casting unit)) Equal to 1
Then - Actions
Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing ((Real((Agility of (Casting unit) (Include bonuses)))) x 2.00) damage of attack type Chaos and damage type Normal
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Right Jab for (Casting unit)) Equal to 2
Then - Actions
Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing ((Real((Agility of (Casting unit) (Include bonuses)))) x 2.20) damage of attack type Chaos and damage type Normal
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Right Jab for (Casting unit)) Equal to 3
Then - Actions
Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing ((Real((Agility of (Casting unit) (Include bonuses)))) x 2.60) damage of attack type Chaos and damage type Normal
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Right Jab for (Casting unit)) Equal to 4
Then - Actions
Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing ((Real((Agility of (Casting unit) (Include bonuses)))) x 2.90) damage of attack type Chaos and damage type Normal
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Right Jab for (Casting unit)) Equal to 5
Then - Actions
Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing ((Real((Agility of (Casting unit) (Include bonuses)))) x 3.30) damage of attack type Chaos and damage type Normal
Else - Actions
Right Jab - Chance for opponent to miss. Knockbacks opponent. [Active Ability]
[Level 1] - 10% chance for opponent to miss. Knockbacks 100 distance. Deals 2.0 * agility in damage. 200 Mana. 30 Sec Cooldown.
[Level 2] - 15% chance for opponent to miss. Knockbacks 120 distance. Deals 2.2 * agility in damage. 190 Mana. 25 Sec Cooldown.
[Level 3] - 20% chance for opponent to miss. Knockbacks 140 distance. Deals 2.6 * agility in damage. 180 Mana. 20 Sec Cooldown.
[Level 4] - 25% chance for opponent to miss. Knockbacks 160 distance. Deals 2.9 * agility in damage. 170 Mana. 15 Sec Cooldown.
[Level 5] - 30% chance for opponent to miss. Knockbacks 180 distance. Deals 3.3 * agility in damage. 160 Mana. 10 Sec Cooldown.
2. Making this ability. If you want to do it for me, be my guess. But what I'm looking for is a push in the right direction.
Fists of Fury - Castigar becomes so angry that his damage is almost unmatched but in his rage he somehow manages to damage himself. [Ultimate]
[Level 1] - 120% Damage Increase. 5% Health Decrease Every Second. No Cooldown. Stays on as long as Castigar has 20% of his HP left. Can be deactivated.
[Level 2] - 180% Damage Increase. 8% Health Decrease Every Second. No Cooldown. Stays on as long as Castigar has 19% of his HP left. Can be deactivated.
[Level 3] - 240% Damage Increase. 11% Health Decrease Every Second. No Cooldown. Stays on as long as Castigar has 18% of his HP left. Can be deactivated.
3. Adding invulnerability to debuffs in this ability. It's based off roar and I've managed to do everything except the immunity.
Stand Fast - Increases nearby allies armor by 15 and makes them immune to all debuffs for 10 seconds. 100 Mana. 60 Sec Cooldown. [Default] [One Level]
4. Adding damage blocking to this ability. I've managed to do everything except the blocking, it's based off endurance aura but it's passive. [COMPLETED!]
Sleight of Hand - Faster Attack Speed, Increases Parry. [Passive Ability]
[Level 1] - 12% Attack Speed Increase. 5% Chance to block 100% of all damage.
[Level 2] - 24% Attack Speed Increase. 7% Chance to block 100% of all damage.
[Level 3] - 36% Attack Speed Increase. 9% Chance to block 100% of all damage.
[Level 4] - 48% Attack Speed Increase. 11% Chance to block 100% of all damage.
[Level 5] - 59% Attack Speed Increase. 13% Chance to block 100% of all damage.
Thanks for your time.