MeTr01DPr1M3
New Member
- Reaction score
- 5
Well hello to all .
Now um, let me cut to the chase. I'd like to make a passive like spell that what it does is this: every 5/4/3 seconds it will check if there are enemy units around me (including heroes) and if there are, they will have a special effect attached to their chest for a couple of seconds and they will get damage equal to Level 1: 25% of my Hero's Intelligence attribute + 75 bonus damage. Level 2: 30% of my Hero's Intelligence attribute +100 bonus damage. Level 3: 35% of my Hero's Intelligence attribute +125 bonus damage.
If you can answer me this and maybe post a code or something I'd be more than thankful.
Trick question: How can I make my damage dealt to be pure? Meaning not to reduced by anything?
Well, thank you for answering (for all those that will answer, and for all those that will even think what to post ).
See ya around.
Now um, let me cut to the chase. I'd like to make a passive like spell that what it does is this: every 5/4/3 seconds it will check if there are enemy units around me (including heroes) and if there are, they will have a special effect attached to their chest for a couple of seconds and they will get damage equal to Level 1: 25% of my Hero's Intelligence attribute + 75 bonus damage. Level 2: 30% of my Hero's Intelligence attribute +100 bonus damage. Level 3: 35% of my Hero's Intelligence attribute +125 bonus damage.
If you can answer me this and maybe post a code or something I'd be more than thankful.
Trick question: How can I make my damage dealt to be pure? Meaning not to reduced by anything?
Well, thank you for answering (for all those that will answer, and for all those that will even think what to post ).
See ya around.