A question about quests.

MeTr01DPr1M3

New Member
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5
Hello to all of ya. :cool:

Now am, I'd like to know (I strongly believe that it has been asked before)(and sorry for all the trouble but honestly I am too tired to search at the moment)(so hoping it's not too much of a trouble please answer my following question) :)

How can I make a quest hint by using the skin of the Menu like when pressing F10? I believe you know what I mean. If I type a chat message I'd like a certain menu (like the F10) to appear containg specific information. I believe I was clear enough. :)

Hope to see many replies.

See ya. :) :cool:
 

Genyuumaru

New Member
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15
Do you mean using a dialog?

And for quests there's a quest menu (F9).

I don't realy get what do you need.
 

MeTr01DPr1M3

New Member
Reaction score
5
Yeah something like a dialog. Let's say that I type: -Skills I'd like then to show me a dialog(like when you're pressing F10) and say which skills are available to use for my Hero. Somethin' like that :)

Thanks mates.! :cool:
 

ManyTimes

I'm so lonesome I could cry...
Reaction score
293
I am home...

>trouble but honestly I am too tired to search at the moment
Still too tired? Ok...

Code:
MapInit
    Events
        Map initialization
    Conditions
    Actions
        Dialog - Create a dialog button for dialogVariable labelled StormBolt
        Set buttons[1] = (Last created dialog Button)
        Set ability[1] = Storm Bolt
        Dialog - Create a dialog button for dialogVariable labelled Breath of Fire
        Set buttons[2] = (Last created dialog Button)
        Set ability[2] = Breath of Fire
        Dialog - Create a dialog button for dialogVariable labelled Blizzard
        Set buttons[3] = (Last created dialog Button)
        Set ability[3] = Blizzard
        Set heroes[1] = Paladin 0000 <gen>
Code:
Write
    Events
        Player - Player 1 (Red) types a chat message containing -test as An exact match
    Conditions
    Actions
        Dialog - Show dialogVariable for (Triggering player)
Code:
Click
    Events
        Dialog - A dialog button is clicked for dialogVariable
    Conditions
    Actions
        For each (Integer A) from 1 to 3, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Clicked dialog button) Equal to buttons[(Integer A)]
                    Then - Actions
                        Unit - Add ability[(Integer A)] to heroes[(Player number of (Triggering player))]
                        Game - Display to (Player group((Triggering player))) the text: (Learned:  + (Name of ability[(Integer A)]))
                    Else - Actions
 

MeTr01DPr1M3

New Member
Reaction score
5
>Still too tired? Ok...

Hehe, sorry about that mate, really I am.

It's just that at that moment I couldn't do a damn thing. So i am really sorry. As for your code mate, I'll try it and you just hope for the best. :D

Thanks!:cool:
 
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