A short spell casting delay?

Drazhar

New Member
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0
Everytime a unit casts an spell, it will take at least a second or two just standing there before it begins it's basic attack again, almost as if it resets it's target and has to reacquire it. Now right clicking the enemy unit with one of my units after the spell has been cast will make it attack straight away, but unless im constantly clicking the enemy unit every time a spell is cast, it will cause my units, and AI units to do this, AI units doing this is more of a hassle due to them being as difficult as they should be, as they spend half their time standing there after spell casts. Anyone know if there is a way to change it so that they attack straight, or sooner after their spell cast?
 

sarkurayboy

New Member
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7
Some models are just dumb~ they have very very serious action delay both after and before casting spells. Example , Pudge model casting a war stomp.
 

Nherwyziant

Be better than you were yesterday :D
Reaction score
96
Adjust the values
casttime.png

casttime2.png


EDIT: aw big image lol sry.
 

Bogrim

y hello thar
Reaction score
154
Spell casts are tied to their animation, and the length of those animations delay the reacquisition. If there is no spell animation found for the cast, the unit will resort to its stand animation, which is the slowest animation and produces the kind of result that sarkurayboy mentioned. Only a player controlled unit can overcome this disadvantage.
 

Drazhar

New Member
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0
What Nherwyziant showed worked, knew it'd be something obvious; backswing point. But thank you all. + rep
 

sarkurayboy

New Member
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7
Spell casts are tied to their animation, and the length of those animations delay the reacquisition. If there is no spell animation found for the cast, the unit will resort to its stand animation, which is the slowest animation and produces the kind of result that sarkurayboy mentioned. Only a player controlled unit can overcome this disadvantage.

To overcome this disadvantage , u can either issue and action by hand immediately after casting , or you can use a trigger for it , something like A unit finishes casting a spell , issue unit to attack blah blah~ sry , not in world edit now , cant giv u the accurate trigger.
 
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